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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using bs;
- using System.Collections.Generic;
- namespace bs.Editor
- {
- /** @addtogroup General
- * @{
- */
- /// <summary>
- /// Contains editor data that should persist assembly refresh.
- /// </summary>
- internal class EditorPersistentData : ManagedComponent
- {
- [SerializeField]
- internal Dictionary<UUID, Resource> dirtyResources = new Dictionary<UUID, Resource>();
- [SerializeField]
- internal Dictionary<UUID, EditorAnimClipInfo> dirtyAnimClips = new Dictionary<UUID, EditorAnimClipInfo>();
- [SerializeField]
- internal long lastCompileTime;
- [SerializeField]
- internal EditorSceneData editorSceneData;
- }
- /** @} */
- }
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