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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #include "BsScriptGUIFloatDistributionField.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../EditorCore/GUI/BsGUIFloatDistributionField.h"
- #include "BsScriptTDistribution.generated.h"
- #include "BsScriptHString.generated.h"
- #include "BsScriptGUIContent.generated.h"
- #include "../../EditorCore/GUI/BsGUIFloatDistributionField.h"
- namespace bs
- {
- ScriptGUIFloatDistributionField::onClickedThunkDef ScriptGUIFloatDistributionField::onClickedThunk;
- ScriptGUIFloatDistributionField::onConstantModifiedThunkDef ScriptGUIFloatDistributionField::onConstantModifiedThunk;
- ScriptGUIFloatDistributionField::onConstantConfirmedThunkDef ScriptGUIFloatDistributionField::onConstantConfirmedThunk;
- ScriptGUIFloatDistributionField::onConstantFocusChangedThunkDef ScriptGUIFloatDistributionField::onConstantFocusChangedThunk;
- ScriptGUIFloatDistributionField::ScriptGUIFloatDistributionField(MonoObject* managedInstance, GUIFloatDistributionField* value)
- :TScriptGUIElement(managedInstance, value)
- {
- value->onClicked.connect(std::bind(&ScriptGUIFloatDistributionField::onClicked, this, std::placeholders::_1));
- value->onConstantModified.connect(std::bind(&ScriptGUIFloatDistributionField::onConstantModified, this, std::placeholders::_1, std::placeholders::_2));
- value->onConstantConfirmed.connect(std::bind(&ScriptGUIFloatDistributionField::onConstantConfirmed, this, std::placeholders::_1, std::placeholders::_2));
- value->onConstantFocusChanged.connect(std::bind(&ScriptGUIFloatDistributionField::onConstantFocusChanged, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
- }
- void ScriptGUIFloatDistributionField::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_getValue", (void*)&ScriptGUIFloatDistributionField::Internal_getValue);
- metaData.scriptClass->addInternalCall("Internal_setValue", (void*)&ScriptGUIFloatDistributionField::Internal_setValue);
- metaData.scriptClass->addInternalCall("Internal_getType", (void*)&ScriptGUIFloatDistributionField::Internal_getType);
- metaData.scriptClass->addInternalCall("Internal_hasInputFocus", (void*)&ScriptGUIFloatDistributionField::Internal_hasInputFocus);
- metaData.scriptClass->addInternalCall("Internal_setInputFocus", (void*)&ScriptGUIFloatDistributionField::Internal_setInputFocus);
- metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptGUIFloatDistributionField::Internal_create);
- metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptGUIFloatDistributionField::Internal_create0);
- metaData.scriptClass->addInternalCall("Internal_create1", (void*)&ScriptGUIFloatDistributionField::Internal_create1);
- metaData.scriptClass->addInternalCall("Internal_create2", (void*)&ScriptGUIFloatDistributionField::Internal_create2);
- metaData.scriptClass->addInternalCall("Internal_create3", (void*)&ScriptGUIFloatDistributionField::Internal_create3);
- onClickedThunk = (onClickedThunkDef)metaData.scriptClass->getMethodExact("Internal_onClicked", "VectorComponent")->getThunk();
- onConstantModifiedThunk = (onConstantModifiedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantModified", "RangeComponent,VectorComponent")->getThunk();
- onConstantConfirmedThunk = (onConstantConfirmedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantConfirmed", "RangeComponent,VectorComponent")->getThunk();
- onConstantFocusChangedThunk = (onConstantFocusChangedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantFocusChanged", "bool,RangeComponent,VectorComponent")->getThunk();
- }
- void ScriptGUIFloatDistributionField::onClicked(VectorComponent p0)
- {
- MonoUtil::invokeThunk(onClickedThunk, getManagedInstance(), p0);
- }
- void ScriptGUIFloatDistributionField::onConstantModified(RangeComponent p0, VectorComponent p1)
- {
- MonoUtil::invokeThunk(onConstantModifiedThunk, getManagedInstance(), p0, p1);
- }
- void ScriptGUIFloatDistributionField::onConstantConfirmed(RangeComponent p0, VectorComponent p1)
- {
- MonoUtil::invokeThunk(onConstantConfirmedThunk, getManagedInstance(), p0, p1);
- }
- void ScriptGUIFloatDistributionField::onConstantFocusChanged(bool p0, RangeComponent p1, VectorComponent p2)
- {
- MonoUtil::invokeThunk(onConstantFocusChangedThunk, getManagedInstance(), p0, p1, p2);
- }
- MonoObject* ScriptGUIFloatDistributionField::Internal_getValue(ScriptGUIFloatDistributionField* thisPtr)
- {
- SPtr<TDistribution<float>> tmp__output = bs_shared_ptr_new<TDistribution<float>>();
- *tmp__output = static_cast<GUIFloatDistributionField*>(thisPtr->getGUIElement())->getValue();
- MonoObject* __output;
- __output = ScriptTDistributionfloat::create(tmp__output);
- return __output;
- }
- void ScriptGUIFloatDistributionField::Internal_setValue(ScriptGUIFloatDistributionField* thisPtr, MonoObject* value)
- {
- SPtr<TDistribution<float>> tmpvalue;
- ScriptTDistributionfloat* scriptvalue;
- scriptvalue = ScriptTDistributionfloat::toNative(value);
- if(scriptvalue != nullptr)
- tmpvalue = scriptvalue->getInternal();
- static_cast<GUIFloatDistributionField*>(thisPtr->getGUIElement())->setValue(*tmpvalue);
- }
- PropertyDistributionType ScriptGUIFloatDistributionField::Internal_getType(ScriptGUIFloatDistributionField* thisPtr)
- {
- PropertyDistributionType tmp__output;
- tmp__output = static_cast<GUIFloatDistributionField*>(thisPtr->getGUIElement())->getType();
- PropertyDistributionType __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptGUIFloatDistributionField::Internal_hasInputFocus(ScriptGUIFloatDistributionField* thisPtr)
- {
- bool tmp__output;
- tmp__output = static_cast<GUIFloatDistributionField*>(thisPtr->getGUIElement())->hasInputFocus();
- bool __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptGUIFloatDistributionField::Internal_setInputFocus(ScriptGUIFloatDistributionField* thisPtr, RangeComponent rangeComponent, VectorComponent vectorComponent, bool focus)
- {
- static_cast<GUIFloatDistributionField*>(thisPtr->getGUIElement())->setInputFocus(rangeComponent, vectorComponent, focus);
- }
- void ScriptGUIFloatDistributionField::Internal_create(MonoObject* managedInstance, __GUIContentInterop* labelContent, uint32_t labelWidth, MonoString* style)
- {
- GUIContent tmplabelContent;
- tmplabelContent = ScriptGUIContent::fromInterop(*labelContent);
- String tmpstyle;
- tmpstyle = MonoUtil::monoToString(style);
- GUIFloatDistributionField* instance = GUIFloatDistributionField::create(tmplabelContent, labelWidth, tmpstyle);
- new (bs_alloc<ScriptGUIFloatDistributionField>())ScriptGUIFloatDistributionField(managedInstance, instance);
- }
- void ScriptGUIFloatDistributionField::Internal_create0(MonoObject* managedInstance, __GUIContentInterop* labelContent, MonoString* style)
- {
- GUIContent tmplabelContent;
- tmplabelContent = ScriptGUIContent::fromInterop(*labelContent);
- String tmpstyle;
- tmpstyle = MonoUtil::monoToString(style);
- GUIFloatDistributionField* instance = GUIFloatDistributionField::create(tmplabelContent, tmpstyle);
- new (bs_alloc<ScriptGUIFloatDistributionField>())ScriptGUIFloatDistributionField(managedInstance, instance);
- }
- void ScriptGUIFloatDistributionField::Internal_create1(MonoObject* managedInstance, MonoObject* labelText, uint32_t labelWidth, MonoString* style)
- {
- SPtr<HString> tmplabelText;
- ScriptHString* scriptlabelText;
- scriptlabelText = ScriptHString::toNative(labelText);
- if(scriptlabelText != nullptr)
- tmplabelText = scriptlabelText->getInternal();
- String tmpstyle;
- tmpstyle = MonoUtil::monoToString(style);
- GUIFloatDistributionField* instance = GUIFloatDistributionField::create(*tmplabelText, labelWidth, tmpstyle);
- new (bs_alloc<ScriptGUIFloatDistributionField>())ScriptGUIFloatDistributionField(managedInstance, instance);
- }
- void ScriptGUIFloatDistributionField::Internal_create2(MonoObject* managedInstance, MonoObject* labelText, MonoString* style)
- {
- SPtr<HString> tmplabelText;
- ScriptHString* scriptlabelText;
- scriptlabelText = ScriptHString::toNative(labelText);
- if(scriptlabelText != nullptr)
- tmplabelText = scriptlabelText->getInternal();
- String tmpstyle;
- tmpstyle = MonoUtil::monoToString(style);
- GUIFloatDistributionField* instance = GUIFloatDistributionField::create(*tmplabelText, tmpstyle);
- new (bs_alloc<ScriptGUIFloatDistributionField>())ScriptGUIFloatDistributionField(managedInstance, instance);
- }
- void ScriptGUIFloatDistributionField::Internal_create3(MonoObject* managedInstance, MonoString* style)
- {
- String tmpstyle;
- tmpstyle = MonoUtil::monoToString(style);
- GUIFloatDistributionField* instance = GUIFloatDistributionField::create(tmpstyle);
- new (bs_alloc<ScriptGUIFloatDistributionField>())ScriptGUIFloatDistributionField(managedInstance, instance);
- }
- }
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