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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for PrefabUtility. */
- class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "PrefabUtility")
- private:
- ScriptPrefabUtility(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_breakPrefab(ScriptSceneObject* soPtr);
- static void internal_applyPrefab(ScriptSceneObject* soPtr, ScriptPrefab* prefabPtr);
- static void internal_revertPrefab(ScriptSceneObject* soPtr);
- static bool internal_hasPrefabLink(ScriptSceneObject* soPtr);
- static MonoObject* internal_getPrefabParent(ScriptSceneObject* soPtr);
- static void internal_GetPrefabUUID(ScriptSceneObject* soPtr, UUID* uuid);
- static void internal_UpdateFromPrefab(ScriptSceneObject* soPtr);
- static void internal_RecordPrefabDiff(ScriptSceneObject* soPtr);
- };
- /** @} */
- }
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