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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "Scene/BsScenePicking.h"
- namespace bs
- {
- class ScriptCCamera;
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for SceneSelection. */
- class BS_SCR_BED_EXPORT ScriptSceneSelection : public ScriptObject <ScriptSceneSelection>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneSelection")
- private:
- ScriptSceneSelection(MonoObject* object, const SPtr<Camera>& camera);
- ~ScriptSceneSelection();
- SPtr<Camera> mCamera;
- SelectionRenderer* mSelectionRenderer;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* managedInstance, ScriptCCamera* camera);
- static void internal_Draw(ScriptSceneSelection* thisPtr);
- static void internal_PickObject(ScriptSceneSelection* thisPtr, Vector2I* inputPos, bool additive, MonoArray* ignoreRenderables);
- static void internal_PickObjects(ScriptSceneSelection* thisPtr, Vector2I* inputPos, Vector2I* area, bool additive, MonoArray* ignoreRenderables);
- static MonoObject* internal_Snap(ScriptSceneSelection* thisPtr, Vector2I* inputPos, SnapData* data, MonoArray* ignoreRenderables);
- };
- /** @} */
- }
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