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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/GUI/BsScriptGUIFloatField.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "GUI/BsGUIFloatField.h"
- #include "GUI/BsGUIOptions.h"
- #include "GUI/BsGUIContent.h"
- #include "Generated/BsScriptGUIContent.generated.h"
- using namespace std::placeholders;
- namespace bs
- {
- ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk;
- ScriptGUIFloatField::OnConfirmedThunkDef ScriptGUIFloatField::onConfirmedThunk;
- ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField)
- :TScriptGUIElement(instance, floatField)
- {
- }
- void ScriptGUIFloatField::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIFloatField::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIFloatField::internal_getValue);
- metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIFloatField::internal_setValue);
- metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIFloatField::internal_hasInputFocus);
- metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIFloatField::internal_setTint);
- metaData.scriptClass->addInternalCall("Internal_SetRange", (void*)&ScriptGUIFloatField::internal_setRange);
- metaData.scriptClass->addInternalCall("Internal_SetStep", (void*)&ScriptGUIFloatField::internal_setStep);
- metaData.scriptClass->addInternalCall("Internal_GetStep", (void*)&ScriptGUIFloatField::internal_getStep);
- onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
- onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
- }
- void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle)
- {
- GUIOptions options;
- ScriptArray scriptArray(guiOptions);
- UINT32 arrayLen = scriptArray.size();
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(scriptArray.get<GUIOption>(i));
- String styleName = MonoUtil::monoToString(style);
- GUIFloatField* guiFloatField = nullptr;
- if (withTitle)
- {
- GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
- guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName);
- }
- else
- {
- guiFloatField = GUIFloatField::create(options, styleName);
- }
- auto nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
- guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, nativeInstance, _1));
- guiFloatField->onConfirm.connect(std::bind(&ScriptGUIFloatField::onConfirmed, nativeInstance));
- }
- float ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance)
- {
- GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- return floatField->getValue();
- }
- float ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value)
- {
- GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- return floatField->setValue(value);
- }
- bool ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance)
- {
- GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- return floatField->hasInputFocus();
- }
- void ScriptGUIFloatField::internal_setRange(ScriptGUIFloatField* nativeInstance, float min, float max)
- {
- GUIFloatField* intField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- intField->setRange(min, max);
- }
- void ScriptGUIFloatField::internal_setTint(ScriptGUIFloatField* nativeInstance, Color* color)
- {
- GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
- floatField->setTint(*color);
- }
- void ScriptGUIFloatField::internal_setStep(ScriptGUIFloatField* nativeInstance, float step)
- {
- GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
- floatField->setStep(step);
- }
- float ScriptGUIFloatField::internal_getStep(ScriptGUIFloatField* nativeInstance)
- {
- GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
- return floatField->getStep();
- }
- void ScriptGUIFloatField::onChanged(float newValue)
- {
- MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), newValue);
- }
- void ScriptGUIFloatField::onConfirmed()
- {
- MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance());
- }
- }
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