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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsMaterialProxy.h"
- #include "BsDrawOps.h"
- #include "BsVector3.h"
- namespace BansheeEngine
- {
- /**
- * @brief A render operation describing everything we need for rendering
- * a single object.
- */
- struct BS_CORE_EXPORT RenderOperation
- {
- RenderOperation()
- { }
- MaterialProxy material;
- MeshProxy* mesh;
- Vector3 worldPosition;
- };
- }
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