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- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsMultiRenderTexture.h"
- namespace BansheeEngine
- {
- class BS_D3D9_EXPORT D3D9MultiRenderTexture : public MultiRenderTexture
- {
- public:
- virtual ~D3D9MultiRenderTexture();
- bool requiresTextureFlipping() const { return false; }
- void getCustomAttribute(const String& name, void* pData) const;
- protected:
- friend class D3D9TextureManager;
- D3D9MultiRenderTexture();
- /**
- * @copydoc MultiRenderTexture::initialize_internal().
- */
- void initialize_internal();
- void setColorSurfaceImpl(UINT32 surfaceIdx, TexturePtr texture, UINT32 face = 0, UINT32 numFaces = 1, UINT32 mipLevel = 0);
- void setDepthStencilImpl(TexturePtr depthStencilSurface, UINT32 face = 0, UINT32 numFaces = 1, UINT32 mipLevel = 0);
- Vector<IDirect3DSurface9*> mDX9ColorSurfaces;
- IDirect3DSurface9* mDX9DepthStencilSurface;
- };
- }
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