BsD3D9PixelBuffer.cpp 8.7 KB

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  1. #include "BsD3D9PixelBuffer.h"
  2. #include "BsD3D9Texture.h"
  3. #include "BsD3D9Mappings.h"
  4. #include "BsException.h"
  5. #include "BsBitwise.h"
  6. #include "BsRenderSystem.h"
  7. namespace BansheeEngine
  8. {
  9. void fromD3DLock(PixelData& rval, const D3DLOCKED_RECT& lrect)
  10. {
  11. UINT32 bpp = PixelUtil::getNumElemBytes(rval.getFormat());
  12. if (bpp != 0)
  13. {
  14. rval.setRowPitch(lrect.Pitch / bpp);
  15. rval.setSlicePitch(rval.getRowPitch() * rval.getHeight());
  16. assert((lrect.Pitch % bpp) == 0);
  17. }
  18. else if (PixelUtil::isCompressed(rval.getFormat()))
  19. {
  20. rval.setRowPitch(rval.getWidth());
  21. rval.setSlicePitch(rval.getWidth() * rval.getHeight());
  22. }
  23. else
  24. {
  25. BS_EXCEPT(InvalidParametersException, "Invalid pixel format.");
  26. }
  27. rval.setExternalBuffer((UINT8*)lrect.pBits);
  28. }
  29. void fromD3DLock(PixelData& rval, const D3DLOCKED_BOX& lbox)
  30. {
  31. UINT32 bpp = PixelUtil::getNumElemBytes(rval.getFormat());
  32. if (bpp != 0)
  33. {
  34. rval.setRowPitch(lbox.RowPitch / bpp);
  35. rval.setSlicePitch(lbox.SlicePitch / bpp);
  36. assert((lbox.RowPitch % bpp) == 0);
  37. assert((lbox.SlicePitch % bpp) == 0);
  38. }
  39. else if (PixelUtil::isCompressed(rval.getFormat()))
  40. {
  41. rval.setRowPitch(rval.getWidth());
  42. rval.setSlicePitch(rval.getWidth() * rval.getHeight());
  43. }
  44. else
  45. {
  46. BS_EXCEPT(InvalidParametersException, "Invalid pixel format.");
  47. }
  48. rval.setExternalBuffer((UINT8*)lbox.pBits);
  49. }
  50. RECT toD3DRECT(const PixelVolume &lockBox)
  51. {
  52. RECT prect;
  53. assert(lockBox.getDepth() == 1);
  54. prect.left = (LONG)lockBox.left;
  55. prect.right = (LONG)lockBox.right;
  56. prect.top = (LONG)lockBox.top;
  57. prect.bottom = (LONG)lockBox.bottom;
  58. return prect;
  59. }
  60. D3DBOX toD3DBOX(const PixelVolume &lockBox)
  61. {
  62. D3DBOX pbox;
  63. pbox.Left = (UINT)lockBox.left;
  64. pbox.Right = (UINT)lockBox.right;
  65. pbox.Top = (UINT)lockBox.top;
  66. pbox.Bottom = (UINT)lockBox.bottom;
  67. pbox.Front = (UINT)lockBox.front;
  68. pbox.Back = (UINT)lockBox.back;
  69. return pbox;
  70. }
  71. D3D9PixelBuffer::D3D9PixelBuffer(GpuBufferUsage usage, D3D9Texture* ownerTexture)
  72. :PixelBuffer(0, 0, 0, PF_UNKNOWN, usage, false),
  73. mDoMipmapGen(0), mHWMipmaps(0), mOwnerTexture(ownerTexture)
  74. { }
  75. D3D9PixelBuffer::~D3D9PixelBuffer()
  76. {
  77. D3D9_DEVICE_ACCESS_CRITICAL_SECTION;
  78. auto iter = mMapDeviceToBufferResources.begin();
  79. while (iter != mMapDeviceToBufferResources.end())
  80. {
  81. SAFE_RELEASE(iter->second->surface);
  82. SAFE_RELEASE(iter->second->volume);
  83. if(iter->second != nullptr)
  84. bs_delete(iter->second);
  85. auto toRemove = iter++;
  86. mMapDeviceToBufferResources.erase(toRemove);
  87. }
  88. }
  89. void D3D9PixelBuffer::bind(IDirect3DDevice9* dev, IDirect3DSurface9* surface, bool writeGamma,
  90. UINT32 multisampleCount, const String& srcName, IDirect3DBaseTexture9* mipTex)
  91. {
  92. D3D9_DEVICE_ACCESS_CRITICAL_SECTION
  93. BufferResources* bufferResources = getBufferResources(dev);
  94. bool isNewBuffer = false;
  95. if (bufferResources == NULL)
  96. {
  97. bufferResources = createBufferResources();
  98. mMapDeviceToBufferResources[dev] = bufferResources;
  99. isNewBuffer = true;
  100. }
  101. bufferResources->mipTex = mipTex;
  102. bufferResources->surface = surface;
  103. bufferResources->surface->AddRef();
  104. D3DSURFACE_DESC desc;
  105. if(surface->GetDesc(&desc) != D3D_OK)
  106. BS_EXCEPT(RenderingAPIException, "Could not get surface information");
  107. mWidth = desc.Width;
  108. mHeight = desc.Height;
  109. mDepth = 1;
  110. mFormat = D3D9Mappings::_getPF(desc.Format);
  111. mRowPitch = mWidth;
  112. mSlicePitch = mHeight*mWidth;
  113. mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
  114. }
  115. void D3D9PixelBuffer::bind(IDirect3DDevice9* dev, IDirect3DVolume9* volume, IDirect3DBaseTexture9* mipTex)
  116. {
  117. D3D9_DEVICE_ACCESS_CRITICAL_SECTION
  118. BufferResources* bufferResources = getBufferResources(dev);
  119. bool isNewBuffer = false;
  120. if (bufferResources == NULL)
  121. {
  122. bufferResources = createBufferResources();
  123. mMapDeviceToBufferResources[dev] = bufferResources;
  124. isNewBuffer = true;
  125. }
  126. bufferResources->mipTex = mipTex;
  127. bufferResources->volume = volume;
  128. bufferResources->volume->AddRef();
  129. D3DVOLUME_DESC desc;
  130. if(volume->GetDesc(&desc) != D3D_OK)
  131. BS_EXCEPT(RenderingAPIException, "Could not get volume information");
  132. mWidth = desc.Width;
  133. mHeight = desc.Height;
  134. mDepth = desc.Depth;
  135. mFormat = D3D9Mappings::_getPF(desc.Format);
  136. mRowPitch = mWidth;
  137. mSlicePitch = mHeight*mWidth;
  138. mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
  139. }
  140. D3D9PixelBuffer::BufferResources* D3D9PixelBuffer::getBufferResources(IDirect3DDevice9* d3d9Device)
  141. {
  142. auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
  143. if (iterFind != mMapDeviceToBufferResources.end())
  144. return iterFind->second;
  145. return nullptr;
  146. }
  147. D3D9PixelBuffer::BufferResources* D3D9PixelBuffer::createBufferResources()
  148. {
  149. BufferResources* newResources = bs_new<BufferResources>();
  150. memset(newResources, 0, sizeof(BufferResources));
  151. return newResources;
  152. }
  153. void D3D9PixelBuffer::destroyBufferResources(IDirect3DDevice9* d3d9Device)
  154. {
  155. D3D9_DEVICE_ACCESS_CRITICAL_SECTION
  156. auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
  157. if (iterFind != mMapDeviceToBufferResources.end())
  158. {
  159. SAFE_RELEASE(iterFind->second->surface);
  160. SAFE_RELEASE(iterFind->second->volume);
  161. if(iterFind->second != nullptr)
  162. bs_delete(iterFind->second);
  163. mMapDeviceToBufferResources.erase(iterFind);
  164. }
  165. }
  166. void D3D9PixelBuffer::lockDeviceAccess()
  167. {
  168. D3D9_DEVICE_ACCESS_LOCK;
  169. }
  170. void D3D9PixelBuffer::unlockDeviceAccess()
  171. {
  172. D3D9_DEVICE_ACCESS_UNLOCK;
  173. }
  174. PixelData D3D9PixelBuffer::lockImpl(PixelVolume lockBox, GpuLockOptions options)
  175. {
  176. D3D9_DEVICE_ACCESS_CRITICAL_SECTION
  177. DWORD flags = 0;
  178. switch(options)
  179. {
  180. case GBL_WRITE_ONLY_DISCARD:
  181. if (mUsage & GBU_DYNAMIC)
  182. flags |= D3DLOCK_DISCARD;
  183. break;
  184. case GBL_READ_ONLY:
  185. flags |= D3DLOCK_READONLY;
  186. break;
  187. default:
  188. break;
  189. };
  190. if (mMapDeviceToBufferResources.size() == 0)
  191. {
  192. BS_EXCEPT(RenderingAPIException, "There are no resources attached to this pixel buffer !!");
  193. }
  194. mLockedBox = lockBox;
  195. mLockFlags = flags;
  196. BufferResources* bufferResources = mMapDeviceToBufferResources.begin()->second;
  197. return lockBuffer(bufferResources, lockBox, flags);
  198. }
  199. PixelData D3D9PixelBuffer::lockBuffer(BufferResources* bufferResources, const PixelVolume& lockBox, DWORD flags)
  200. {
  201. PixelData rval(lockBox.getWidth(), lockBox.getHeight(), lockBox.getDepth(), mFormat);
  202. if (bufferResources->surface != nullptr)
  203. {
  204. D3DLOCKED_RECT lrect;
  205. HRESULT hr;
  206. if (lockBox.left == 0 && lockBox.top == 0 && lockBox.right == mWidth && lockBox.bottom == mHeight)
  207. {
  208. hr = bufferResources->surface->LockRect(&lrect, nullptr, flags);
  209. }
  210. else
  211. {
  212. RECT prect = toD3DRECT(lockBox);
  213. hr = bufferResources->surface->LockRect(&lrect, &prect, flags);
  214. }
  215. if (FAILED(hr))
  216. BS_EXCEPT(RenderingAPIException, "Surface locking failed");
  217. fromD3DLock(rval, lrect);
  218. }
  219. else if(bufferResources->volume)
  220. {
  221. D3DBOX pbox = toD3DBOX(lockBox);
  222. D3DLOCKED_BOX lbox;
  223. if(bufferResources->volume->LockBox(&lbox, &pbox, flags) != D3D_OK)
  224. BS_EXCEPT(RenderingAPIException, "Volume locking failed");
  225. fromD3DLock(rval, lbox);
  226. }
  227. return rval;
  228. }
  229. void D3D9PixelBuffer::unlockImpl()
  230. {
  231. D3D9_DEVICE_ACCESS_CRITICAL_SECTION
  232. if (mMapDeviceToBufferResources.size() == 0)
  233. BS_EXCEPT(RenderingAPIException, "There are no resources attached to this pixel buffer.");
  234. auto it = mMapDeviceToBufferResources.begin();
  235. unlockBuffer(it->second);
  236. if(mDoMipmapGen)
  237. genMipmaps(it->second->mipTex);
  238. }
  239. void D3D9PixelBuffer::unlockBuffer(BufferResources* bufferResources)
  240. {
  241. if(bufferResources->surface)
  242. {
  243. bufferResources->surface->UnlockRect();
  244. }
  245. else if(bufferResources->volume)
  246. {
  247. bufferResources->volume->UnlockBox();
  248. }
  249. }
  250. void D3D9PixelBuffer::genMipmaps(IDirect3DBaseTexture9* mipTex)
  251. {
  252. assert(mipTex != nullptr);
  253. if (mHWMipmaps)
  254. {
  255. mipTex->GenerateMipSubLevels();
  256. }
  257. else
  258. {
  259. if(D3DXFilterTexture(mipTex, nullptr, D3DX_DEFAULT, D3DX_DEFAULT) != D3D_OK)
  260. {
  261. BS_EXCEPT(RenderingAPIException, "Failed to generate mipmaps.");
  262. }
  263. }
  264. }
  265. void D3D9PixelBuffer::setMipmapping(bool doMipmapGen, bool HWMipmaps)
  266. {
  267. mDoMipmapGen = doMipmapGen;
  268. mHWMipmaps = HWMipmaps;
  269. }
  270. void D3D9PixelBuffer::releaseSurfaces(IDirect3DDevice9* d3d9Device)
  271. {
  272. BufferResources* bufferResources = getBufferResources(d3d9Device);
  273. if (bufferResources != nullptr)
  274. {
  275. SAFE_RELEASE(bufferResources->surface);
  276. SAFE_RELEASE(bufferResources->volume);
  277. }
  278. }
  279. IDirect3DSurface9* D3D9PixelBuffer::getSurface(IDirect3DDevice9* d3d9Device)
  280. {
  281. BufferResources* bufferResources = getBufferResources(d3d9Device);
  282. if (bufferResources == nullptr)
  283. {
  284. mOwnerTexture->createInternalResources(d3d9Device);
  285. bufferResources = getBufferResources(d3d9Device);
  286. }
  287. return bufferResources->surface;
  288. }
  289. };