BearishSun aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors %!s(int64=7) %!d(string=hai) anos
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DontSerializeField.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
HideInInspector.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
LayerMask.cs bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos
Range.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializableArray.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializableDictionary.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializableField.cs bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos
SerializableList.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializableObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializableProperty.cs bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos
SerializableUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializeField.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
SerializeObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
ShowInInspector.cs aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors %!s(int64=7) %!d(string=hai) anos
Step.cs bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector %!s(int64=7) %!d(string=hai) anos