BearishSun aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 ani în urmă
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BsBuiltinComponentLookup.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 ani în urmă
BsBuiltinResourceLookup.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedDiff.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 ani în urmă
BsManagedDiff.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 ani în urmă
BsManagedSerializableArray.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsManagedSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableDictionary.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsManagedSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsManagedSerializableField.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableList.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsManagedSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableObject.cpp aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 ani în urmă
BsManagedSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsManagedSerializableObjectInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsManagedSerializableObjectInfo.h aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 ani în urmă
BsScriptAssemblyManager.cpp aa29c5ff37 Feature: Non-component, non-resource script exported types can now have automatic inspectors 7 ani în urmă
BsScriptAssemblyManager.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 ani în urmă