BearishSun bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 rokov pred
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GUI e6ce211943 Feature: More particle system code exposed to scripting 7 rokov pred
BsScriptBuiltin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptBuiltin.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptColor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptColor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 rokov pred
BsScriptComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 rokov pred
BsScriptContextMenu.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 rokov pred
BsScriptContextMenu.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptCursor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptCursor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptDebug.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptDebug.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptGameObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptGameObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptInputConfiguration.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptInputConfiguration.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptLogEntry.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptLogEntry.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptManagedComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 rokov pred
BsScriptManagedComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 rokov pred
BsScriptManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptPixelUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptPixelUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptPlainText.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptPlainText.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptPlane.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 rokov pred
BsScriptPlane.h e6ce211943 Feature: More particle system code exposed to scripting 7 rokov pred
BsScriptPrefab.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 rokov pred
BsScriptPrefab.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptQuaternion.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptQuaternion.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptRRefBase.cpp 3785c46e7a Bugfix: Properly destroy resource reference script objects 7 rokov pred
BsScriptRRefBase.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access 7 rokov pred
BsScriptResource.cpp eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling 7 rokov pred
BsScriptResource.h eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling 7 rokov pred
BsScriptResources.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 rokov pred
BsScriptResources.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 rokov pred
BsScriptScene.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 rokov pred
BsScriptScene.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 rokov pred
BsScriptSceneObject.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 rokov pred
BsScriptSceneObject.h e6ce211943 Feature: More particle system code exposed to scripting 7 rokov pred
BsScriptScriptCode.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 rokov pred
BsScriptScriptCode.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableArray.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableDictionary.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableField.cpp bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 rokov pred
BsScriptSerializableField.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 rokov pred
BsScriptSerializableList.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableProperty.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableProperty.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptSerializableUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptShaderInclude.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptShaderInclude.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptTime.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptTime.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVector.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVector.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVector2I.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVector2I.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVirtualButton.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVirtualButton.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred
BsScriptVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 rokov pred