#3d #game-engine #engine #gamedev

Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
BansheeEngine 8c982e0422 Moved the core thread outside of the render system 12 years ago
BansheeForwardRenderer 2e7b129c54 Added a special class for the core thread 12 years ago
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CamelotClient aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
CamelotCore aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
CamelotD3D11RenderSystem aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
CamelotD3D9Renderer aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 years ago
CamelotFontImporter 8c982e0422 Moved the core thread outside of the render system 12 years ago
CamelotFreeImgImporter 8c982e0422 Moved the core thread outside of the render system 12 years ago
CamelotGLRenderer aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 years ago
CamelotUtility d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 years ago
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 years ago
TODO.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago