BearishSun aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 éve
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BsD3D11BlendState.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11CommandBuffer.h a872e35e8f Adding command buffer support to DX11 9 éve
BsD3D11CommandBufferManager.h a872e35e8f Adding command buffer support to DX11 9 éve
BsD3D11DepthStencilState.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11Device.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11Driver.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsD3D11DriverList.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11EventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 éve
BsD3D11GpuBuffer.h 046cd0b6a2 Neater GpuBuffer creation 9 éve
BsD3D11GpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 éve
BsD3D11GpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 éve
BsD3D11GpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 éve
BsD3D11HLSLParamParser.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 éve
BsD3D11HLSLProgramFactory.h 34e313c12d Neater creation of GpuPrograms 9 éve
BsD3D11HardwareBuffer.h 12cb86711c Updating docs to reflect the render API changes 9 éve
BsD3D11HardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 éve
BsD3D11IndexBuffer.h a9cc8f15fb Neater IndexBuffer creation 9 éve
BsD3D11InputLayoutManager.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11Mappings.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 éve
BsD3D11OcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 éve
BsD3D11Prerequisites.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 éve
BsD3D11QueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 éve
BsD3D11RasterizerState.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11RenderAPI.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 éve
BsD3D11RenderAPIFactory.h 855b052658 More fixes in order to get everything to compile with Clang 10 éve
BsD3D11RenderStateManager.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11RenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 éve
BsD3D11RenderUtility.h cdaaa8e6da More work on improving documentation for Doxygen generation 10 éve
BsD3D11RenderWindow.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsD3D11RenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsD3D11SamplerState.h b4dfcb8780 More work on improving documentation for Doxygen generation 10 éve
BsD3D11Texture.h aa06514ff9 Added support for texture arrays 9 éve
BsD3D11TextureManager.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 éve
BsD3D11TextureView.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve
BsD3D11TimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 éve
BsD3D11VertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 éve
BsD3D11VideoModeInfo.h d7c0097d20 More work on improving documentation for Doxygen generation 10 éve