Marko Pintera f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent il y a 12 ans
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset il y a 12 ans
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset il y a 12 ans
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system il y a 12 ans
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering il y a 12 ans
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system il y a 12 ans
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system il y a 12 ans
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates il y a 12 ans
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events il y a 12 ans
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. il y a 12 ans
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMesh.cpp 200d516c80 Added AABox debug draw rendering il y a 12 ans
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material il y a 12 ans
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) il y a 12 ans
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class il y a 12 ans
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmPass.cpp 538bcedd0c Bit more renames il y a 12 ans
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data il y a 12 ans
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData il y a 12 ans
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmPlatformWndProc.cpp f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent il y a 12 ans
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling il y a 12 ans
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets il y a 12 ans
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. il y a 12 ans
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly il y a 12 ans
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material il y a 12 ans
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager il y a 12 ans
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly il y a 12 ans
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh il y a 12 ans
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 il y a 12 ans
CmViewport.cpp 7e61e8215e GUIViewport works il y a 12 ans
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans