Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. há 12 anos atrás
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GL 1e81bf9e05 há 13 anos atrás
GLX 1e81bf9e05 há 13 anos atrás
OSX 1e81bf9e05 há 13 anos atrás
gtk 1e81bf9e05 há 13 anos atrás
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling há 12 anos atrás
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const há 12 anos atrás
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport há 12 anos atrás
CmGLRenderSystemFactory.h ea7362503f Added wide strings há 12 anos atrás
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh há 12 anos atrás
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. há 12 anos atrás