BearishSun 625b2afd34 Build systems appears functional 10 anni fa
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 anni fa
Win32 625b2afd34 Build systems appears functional 10 anni fa
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anni fa
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsBinaryCloner.cpp 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsBinaryDiff.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsBinarySerializer.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsCapsule.cpp a4c60121f4 WIP work on handles 11 anni fa
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 anni fa
BsDataStream.cpp 3fec99f712 New crash reporting functionality tested and working 10 anni fa
BsDebug.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anni fa
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsDynLib.cpp baaa09abee Added CrashHandler (untested) 10 anni fa
BsDynLibManager.cpp baaa09abee Added CrashHandler (untested) 10 anni fa
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFileSerializer.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 anni fa
BsFrameAlloc.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anni fa
BsGlobalFrameAlloc.cpp d0c5ecfb11 Global frame alloc 10 anni fa
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 anni fa
BsLog.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anni fa
BsManagedDataBlock.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMath.cpp f0ab1c6238 Fixed a bug in math library that was causing UV splitting on mesh import to be handled incorrectly 10 anni fa
BsMatrix3.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 anni fa
BsMatrix4.cpp 6138f391bf Adding more per-object parameters for rendering 10 anni fa
BsMemStack.cpp d0c5ecfb11 Global frame alloc 10 anni fa
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMemorySerializer.cpp 1ff5442ad7 Better RTTI object cloning (untested) 10 anni fa
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription 10 anni fa
BsPath.cpp 70fd7975f4 Fixed an issue where project library was reimporting files on every project load 10 anni fa
BsPlane.cpp 331d4ac2aa Frustum culling working 11 anni fa
BsQuaternion.cpp 94a69a20bb Various improvements to math libraries 10 anni fa
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsRay.cpp fb655afe7f Started work on C# camera 11 anni fa
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsRect2I.cpp 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 anni fa
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) 11 anni fa
BsSerializedObject.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsSphere.cpp fb655afe7f Started work on C# camera 11 anni fa
BsString.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsTaskScheduler.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 anni fa
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 anni fa
BsTexAtlasGenerator.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsThreadPool.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 anni fa
BsTime.cpp 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 anni fa
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 anni fa
BsUtil.cpp 3a73e65b09 VS integration finished (for now) 10 anni fa
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVector2I.cpp 17e7648476 Work on handles: 11 anni fa
BsVector3.cpp 17e7648476 Work on handles: 11 anni fa
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa