BsDynLibManager.cpp 1.0 KB

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  1. #include "BsDynLibManager.h"
  2. #include "BsDynLib.h"
  3. namespace BansheeEngine
  4. {
  5. DynLibManager::DynLibManager()
  6. {
  7. }
  8. DynLib* DynLibManager::load(const String& filename)
  9. {
  10. auto iterFind = mLoadedLibraries.find(filename);
  11. if (iterFind != mLoadedLibraries.end())
  12. {
  13. return iterFind->second;
  14. }
  15. else
  16. {
  17. DynLib* newLib = new (bs_alloc<DynLib>()) DynLib(filename);
  18. mLoadedLibraries[filename] = newLib;
  19. return newLib;
  20. }
  21. }
  22. void DynLibManager::unload(DynLib* lib)
  23. {
  24. auto iterFind = mLoadedLibraries.find(lib->getName());
  25. if (iterFind != mLoadedLibraries.end())
  26. {
  27. mLoadedLibraries.erase(iterFind);
  28. }
  29. lib->unload();
  30. bs_delete(lib);
  31. }
  32. DynLibManager::~DynLibManager()
  33. {
  34. // Unload & delete resources in turn
  35. for(auto& entry : mLoadedLibraries)
  36. {
  37. entry.second->unload();
  38. bs_delete(entry.second);
  39. }
  40. // Empty the list
  41. mLoadedLibraries.clear();
  42. }
  43. DynLibManager& gDynLibManager()
  44. {
  45. return DynLibManager::instance();
  46. }
  47. }