BsScriptGUITextureField.cpp 4.0 KB

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  1. #include "BsScriptGUITextureField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUITextureField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. #include "BsScriptTexture.h"
  18. #include "BsScriptResourceManager.h"
  19. #include "BsResources.h"
  20. using namespace std::placeholders;
  21. namespace BansheeEngine
  22. {
  23. ScriptGUITextureField::OnChangedThunkDef ScriptGUITextureField::onChangedThunk;
  24. ScriptGUITextureField::ScriptGUITextureField(MonoObject* instance, GUITextureField* resourceField)
  25. :TScriptGUIElement(instance, resourceField)
  26. {
  27. }
  28. void ScriptGUITextureField::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITextureField::internal_createInstance);
  31. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUITextureField::internal_getValue);
  32. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUITextureField::internal_setValue);
  33. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUITextureField::internal_setTint);
  34. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  35. }
  36. void ScriptGUITextureField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  37. MonoString* style, MonoArray* guiOptions, bool withTitle)
  38. {
  39. GUIOptions options;
  40. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  41. for (UINT32 i = 0; i < arrayLen; i++)
  42. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  43. String styleName = toString(MonoUtil::monoToWString(style));
  44. GUITextureField* guiTextureField = nullptr;
  45. if (withTitle)
  46. {
  47. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  48. guiTextureField = GUITextureField::create(nativeContent, titleWidth, options, styleName);
  49. }
  50. else
  51. {
  52. guiTextureField = GUITextureField::create(options, styleName);
  53. }
  54. guiTextureField->onValueChanged.connect(std::bind(&ScriptGUITextureField::onChanged, instance, _1));
  55. ScriptGUITextureField* nativeInstance = new (bs_alloc<ScriptGUITextureField>()) ScriptGUITextureField(instance, guiTextureField);
  56. }
  57. void ScriptGUITextureField::internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output)
  58. {
  59. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  60. HTexture resource = textureField->getValue();
  61. *output = nativeToManagedResource(resource);
  62. }
  63. void ScriptGUITextureField::internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value)
  64. {
  65. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  66. if (value == nullptr)
  67. textureField->setValue(HTexture());
  68. else
  69. {
  70. ScriptTextureBase* scriptTexture = ScriptTexture::toNative(value);
  71. textureField->setValue(static_resource_cast<Texture>(scriptTexture->getGenericHandle()));
  72. }
  73. }
  74. void ScriptGUITextureField::internal_setTint(ScriptGUITextureField* nativeInstance, Color color)
  75. {
  76. GUITextureField* textureField = (GUITextureField*)nativeInstance->getGUIElement();
  77. textureField->setTint(color);
  78. }
  79. void ScriptGUITextureField::onChanged(MonoObject* instance, const String& newUUID)
  80. {
  81. HTexture texture = static_resource_cast<Texture>(gResources().loadFromUUID(newUUID));
  82. MonoObject* managedObj = nativeToManagedResource(texture);
  83. MonoUtil::invokeThunk(onChangedThunk, instance, managedObj);
  84. }
  85. MonoObject* ScriptGUITextureField::nativeToManagedResource(const HTexture& instance)
  86. {
  87. if (instance == nullptr)
  88. return nullptr;
  89. ScriptTextureBase* scriptResource = nullptr;
  90. ScriptResourceManager::instance().getScriptResource(instance, &scriptResource, true);
  91. return scriptResource->getManagedInstance();
  92. }
  93. }