BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
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BsEditorResourceLoader.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsEditorScriptManager.cpp 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector %!s(int64=10) %!d(string=hai) anos
BsGUIResourceField.cpp d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsGUITextureField.cpp e4192cbdca Renderable inspector will now properly update renderable material %!s(int64=10) %!d(string=hai) anos
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: %!s(int64=10) %!d(string=hai) anos
BsScriptBrowseDialog.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
BsScriptBuildManager.cpp ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsScriptDragDropManager.cpp 02ce72bd87 Added Ping to GUISceneTreeView %!s(int64=10) %!d(string=hai) anos
BsScriptDropDownWindow.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsScriptEditorApplication.cpp ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsScriptEditorBuiltin.cpp e55e173aed Fixed infinite loop when deleting multiple meshes %!s(int64=10) %!d(string=hai) anos
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
BsScriptEditorSettings.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily %!s(int64=10) %!d(string=hai) anos
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
BsScriptEditorWindow.cpp c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsScriptFolderMonitor.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsScriptGUIEnumField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFloatField.cpp bce39018bc Fixing GUI confirm events %!s(int64=10) %!d(string=hai) anos
BsScriptGUIGameObjectField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIIntField.cpp bce39018bc Fixing GUI confirm events %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBoxField.cpp e99b926919 Added multi-select list boxes (untested) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIResourceField.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsScriptGUISceneTreeView.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsScriptGUISliderField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsScriptGUITextField.cpp bce39018bc Fixing GUI confirm events %!s(int64=10) %!d(string=hai) anos
BsScriptGUITextureField.cpp c89c1b6107 Fixed GUITextureField so its value change is properly triggered %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector2Field.cpp bce39018bc Fixing GUI confirm events %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector3Field.cpp bce39018bc Fixing GUI confirm events %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector4Field.cpp bce39018bc Fixing GUI confirm events %!s(int64=10) %!d(string=hai) anos
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGizmos.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsScriptHandleDrawing.cpp 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
BsScriptHandleManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSlider.cpp 0e88d4f0cb Various fixes to multi-select list boxes %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSliderDisc.cpp 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderLine.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderPlane.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsScriptInspectorUtility.cpp 153a11a96e Material inspector %!s(int64=10) %!d(string=hai) anos
BsScriptModalWindow.cpp 648eefad79 Do not allow editor to be active without a project loaded %!s(int64=10) %!d(string=hai) anos
BsScriptOSDropTarget.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptPlatformInfo.cpp ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields %!s(int64=10) %!d(string=hai) anos
BsScriptProjectLibrary.cpp d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsScriptProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsScriptSceneViewHandler.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsScriptSelection.cpp 145a44e4ca Duplicate in scene window now works %!s(int64=10) %!d(string=hai) anos
BsScriptUndoRedo.cpp 145a44e4ca Duplicate in scene window now works %!s(int64=10) %!d(string=hai) anos
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes %!s(int64=10) %!d(string=hai) anos
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: %!s(int64=10) %!d(string=hai) anos