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@@ -64,6 +64,7 @@ namespace BansheeEngine
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}
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guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
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+ guiFloatField->onConfirm.connect(std::bind(&ScriptGUIFloatField::onConfirmed, instance));
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ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
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}
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