BearishSun 00d78189f3 More work on Play in editor 10 年 前
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BsEngineScriptLibrary.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年 前
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
BsManagedComponent.cpp 22028f04e4 Clear prefab diffs when saving prefabs for build 10 年 前
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 年 前
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年 前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsManagedSerializableField.cpp 145a44e4ca Duplicate in scene window now works 10 年 前
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 年 前
BsPlayInEditorManager.cpp 00d78189f3 More work on Play in editor 10 年 前
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 年 前
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年 前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年 前
BsScriptCamera.cpp 0ab825051b Added render target for game view 10 年 前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 年 前
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptDebug.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年 前
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年 前
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 年 前
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsScriptGUIElement.cpp f65d75410c More work on the console window (finished for now) 10 年 前
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年 前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年 前
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 年 前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 年 前
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 年 前
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 年 前
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 年 前
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 年 前
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年 前
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年 前
BsScriptGameObjectManager.cpp b492b132a2 Added a way to specify application taskbar icon 10 年 前
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年 前
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年 前
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 年 前
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年 前
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 年 前
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年 前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年 前
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 年 前
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 年 前
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 年 前
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptScene.cpp 00d78189f3 More work on Play in editor 10 年 前
BsScriptSceneObject.cpp 145a44e4ca Duplicate in scene window now works 10 年 前
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年 前
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 年 前
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年 前
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptStringTable.cpp dba1e7bfba Multiple assembly reload works 10 年 前
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年 前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年 前