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Win32
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281ab68a8d
Maximizing a window before it is shown now works properly
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10 سال پیش |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 سال پیش |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 سال پیش |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 سال پیش |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 سال پیش |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 سال پیش |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 سال پیش |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 سال پیش |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 سال پیش |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 سال پیش |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 سال پیش |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 سال پیش |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 سال پیش |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 سال پیش |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 سال پیش |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 سال پیش |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 سال پیش |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 سال پیش |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 سال پیش |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 سال پیش |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 سال پیش |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 سال پیش |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 سال پیش |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 سال پیش |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 سال پیش |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 سال پیش |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 سال پیش |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 سال پیش |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 سال پیش |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 سال پیش |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 سال پیش |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 سال پیش |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 سال پیش |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 سال پیش |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 سال پیش |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 سال پیش |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 سال پیش |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 سال پیش |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 سال پیش |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 سال پیش |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 سال پیش |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 سال پیش |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 سال پیش |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 سال پیش |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 سال پیش |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 سال پیش |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 سال پیش |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 سال پیش |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 سال پیش |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 سال پیش |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 سال پیش |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 سال پیش |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 سال پیش |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 سال پیش |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 سال پیش |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 سال پیش |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 سال پیش |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 سال پیش |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 سال پیش |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 سال پیش |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 سال پیش |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 سال پیش |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 سال پیش |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 سال پیش |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 سال پیش |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 سال پیش |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 سال پیش |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 سال پیش |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 سال پیش |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 سال پیش |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 سال پیش |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 سال پیش |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 سال پیش |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 سال پیش |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 سال پیش |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 سال پیش |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 سال پیش |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 سال پیش |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 سال پیش |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 سال پیش |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 سال پیش |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 سال پیش |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 سال پیش |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 سال پیش |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 سال پیش |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 سال پیش |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 سال پیش |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 سال پیش |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 سال پیش |
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BsViewport.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 سال پیش |