Marko Pintera 33145efdd1 Added WIP GameObjectField 11 tahun lalu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
Win32 58b8c0e393 Int and float fields are now draggable 11 tahun lalu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
CmApplication.h 10f73b4f06 Properly set up cursors and their hotspots 11 tahun lalu
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 tahun lalu
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 tahun lalu
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 tahun lalu
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 tahun lalu
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 tahun lalu
CmComponent.h f4d6a56251 C# object serialization WIP #2 11 tahun lalu
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCoreObject.h 8c665ec329 Fixed dock slider so it renderers again 11 tahun lalu
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCoreThread.h 10f73b4f06 Properly set up cursors and their hotspots 11 tahun lalu
CmCoreThreadAccessor.h ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 tahun lalu
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 tahun lalu
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 tahun lalu
CmEventQuery.h 7214304ace Added Timer queries 12 tahun lalu
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 tahun lalu
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 tahun lalu
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGameObject.h acc865dc80 Added Name to GameObject 11 tahun lalu
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 tahun lalu
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 tahun lalu
CmGameObjectManager.h 33145efdd1 Added WIP GameObjectField 11 tahun lalu
CmGameObjectRTTI.h acc865dc80 Added Name to GameObject 11 tahun lalu
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 tahun lalu
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 tahun lalu
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 tahun lalu
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 tahun lalu
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuParams.h 99f545b06f Added frame allocator 12 tahun lalu
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 tahun lalu
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmGpuProgramManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 tahun lalu
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 tahun lalu
CmGpuResource.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 tahun lalu
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 tahun lalu
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 tahun lalu
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 tahun lalu
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 tahun lalu
CmHardwareBufferManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 tahun lalu
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 tahun lalu
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 tahun lalu
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 tahun lalu
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 tahun lalu
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 tahun lalu
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 tahun lalu
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 tahun lalu
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 tahun lalu
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 tahun lalu
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 tahun lalu
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmPass.h 538bcedd0c Bit more renames 12 tahun lalu
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 tahun lalu
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 tahun lalu
CmPlatform.h 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 tahun lalu
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 tahun lalu
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 tahun lalu
CmQueryManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 tahun lalu
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 tahun lalu
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 tahun lalu
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 tahun lalu
CmRenderStateManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmRenderSystem.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 tahun lalu
CmRenderSystemFactory.h ea7362503f Added wide strings 12 tahun lalu
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 tahun lalu
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 tahun lalu
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 tahun lalu
CmRenderWindow.h abc644c627 Modal windows 11 tahun lalu
CmRenderWindowManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 tahun lalu
CmRendererFactory.h ea7362503f Added wide strings 12 tahun lalu
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmResource.h 6feb6ad787 Added Name field to Resource 11 tahun lalu
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 11 tahun lalu
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 11 tahun lalu
CmResourceRTTI.h 6feb6ad787 Added Name field to Resource 11 tahun lalu
CmResources.h b5772b5e95 Added basic float and int fields 11 tahun lalu
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSceneManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmSceneObject.h acc865dc80 Added Name to GameObject 11 tahun lalu
CmSceneObjectRTTI.h acc865dc80 Added Name to GameObject 11 tahun lalu
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 tahun lalu
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 tahun lalu
CmTexture.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 tahun lalu
CmTextureManager.h 0a242cf23e Reverted Module changes 11 tahun lalu
CmTextureRTTI.h 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 tahun lalu
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmTimerQuery.h 7214304ace Added Timer queries 12 tahun lalu
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 tahun lalu
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 tahun lalu
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 tahun lalu
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 tahun lalu
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 tahun lalu
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 tahun lalu
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu