Marko Pintera a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
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Win32 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBlendState.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCameraProxy.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsCommandQueue.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsComponent.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCoreApplication.cpp 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices %!s(int64=11) %!d(string=hai) anos
BsCoreObject.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCoreSceneManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCoreThread.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCoreThreadAccessor.cpp e33c0e5624 Finished with the renderer most, checkin before prettying it up %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGameObject.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGameObjectHandle.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGameObjectManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuBufferView.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuParam.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuParamBlock.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuParams.cpp 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgIncludeImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgram.cpp 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgramManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuResource.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBufferManager.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsIndexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsInput.cpp a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsMaterial.cpp 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMesh.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsMeshBase.cpp 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams %!s(int64=11) %!d(string=hai) anos
BsMeshData.cpp 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos
BsMeshHeap.cpp 97744d0baf A lot more renderer and proxy refactoring %!s(int64=11) %!d(string=hai) anos
BsMeshManager.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsMeshRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMultiRenderTexture.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelData.cpp aef74705f2 Added texture compression and texture mip map generation %!s(int64=11) %!d(string=hai) anos
BsPixelUtil.cpp 72dc696f1c More documentation %!s(int64=11) %!d(string=hai) anos
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRasterizerState.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderStateManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderSystem.cpp 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsRenderSystemCapabilities.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderTarget.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderWindow.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderWindowManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRenderer.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsRendererManager.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsResource.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsResourceHandle.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsResources.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsSamplerState.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsSceneObject.cpp 97744d0baf A lot more renderer and proxy refactoring %!s(int64=11) %!d(string=hai) anos
BsShader.cpp d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTexture.cpp ffb7e93312 Added Banshee and 3rd party licenses %!s(int64=11) %!d(string=hai) anos
BsTextureManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTextureView.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes %!s(int64=11) %!d(string=hai) anos
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexData.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVertexDeclaration.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVideoModeInfo.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsViewport.cpp 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos