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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsStringTable.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject<ScriptProjectLibrary>
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "ProjectLibrary")
- private:
- static void internal_Create(MonoObject* resource, MonoString* path);
- static MonoObject* internal_Load(MonoString* path);
- static void internal_Save(MonoObject* resource);
- static MonoObject* internal_GetRoot();
- static void internal_Reimport(MonoString* path, MonoObject* options, bool force);
- static MonoObject* internal_GetEntry(MonoString* path);
- static MonoString* internal_GetPath(MonoObject* resource);
- static void internal_Delete(MonoString* path);
- static void internal_CreateFolder(MonoString* path);
- static void internal_Rename(MonoString* path, MonoString* name);
- static void internal_Move(MonoString* oldPath, MonoString* newPath, bool overwrite);
- static void internal_Copy(MonoString* source, MonoString* destination, bool overwrite);
- ScriptProjectLibrary(MonoObject* instance);
- };
- }
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