BsScriptProjectLibrary.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsStringTable.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject<ScriptProjectLibrary>
  8. {
  9. public:
  10. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "ProjectLibrary")
  11. private:
  12. static void internal_Create(MonoObject* resource, MonoString* path);
  13. static MonoObject* internal_Load(MonoString* path);
  14. static void internal_Save(MonoObject* resource);
  15. static MonoObject* internal_GetRoot();
  16. static void internal_Reimport(MonoString* path, MonoObject* options, bool force);
  17. static MonoObject* internal_GetEntry(MonoString* path);
  18. static MonoString* internal_GetPath(MonoObject* resource);
  19. static void internal_Delete(MonoString* path);
  20. static void internal_CreateFolder(MonoString* path);
  21. static void internal_Rename(MonoString* path, MonoString* name);
  22. static void internal_Move(MonoString* oldPath, MonoString* newPath, bool overwrite);
  23. static void internal_Copy(MonoString* source, MonoString* destination, bool overwrite);
  24. ScriptProjectLibrary(MonoObject* instance);
  25. };
  26. }