Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core il y a 11 ans
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename il y a 11 ans
BsGLContext.h 21e4301182 More documentation il y a 11 ans
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGLFrameBufferObject.h fc8f2b1eaf More documentation il y a 11 ans
BsGLGpuBuffer.h 19a14f5940 GPU profiler working il y a 11 ans
BsGLGpuParamBlockBuffer.h fc8f2b1eaf More documentation il y a 11 ans
BsGLHardwareBufferManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGLIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsGLMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working il y a 11 ans
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items il y a 11 ans
BsGLPixelFormat.h 03ea4c331d More documentation il y a 11 ans
BsGLPrerequisites.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsGLQueryManager.h 03ea4c331d More documentation il y a 11 ans
BsGLRenderSystem.h 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core il y a 11 ans
BsGLRenderSystemFactory.h 03ea4c331d More documentation il y a 11 ans
BsGLRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGLRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGLSLGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGLTexture.h 350e767ebf Added support for load/store textures il y a 11 ans
BsGLTextureManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGLTimerQuery.h 19a14f5940 GPU profiler working il y a 11 ans
BsGLVertexArrayObjectManager.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsGLVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsWin32Context.h 21e4301182 More documentation il y a 11 ans
BsWin32GLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
BsWin32Window.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans