Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
..
Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn há 11 anos atrás
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp há 11 anos atrás
BsCommonTypes.h d0793ab046 Shader default values (untested) há 10 anos atrás
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsCoreApplication.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsCoreObject.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCorePrerequisites.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used há 10 anos atrás
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
BsDrawList.h 0eecfe525d More documentation há 11 anos atrás
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class há 11 anos atrás
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) há 11 anos atrás
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) há 11 anos atrás
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects há 11 anos atrás
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsGpuParam.h d0793ab046 Shader default values (untested) há 10 anos atrás
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles há 11 anos atrás
BsGpuParamDesc.h d1881075fa Various fixes to Renderer há 11 anos atrás
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsGpuProgram.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP há 11 anos atrás
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested há 11 anos atrás
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing há 10 anos atrás
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys há 10 anos atrás
BsMaterial.h d0793ab046 Shader default values (untested) há 10 anos atrás
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly há 11 anos atrás
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. há 11 anos atrás
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design há 11 anos atrás
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system há 11 anos atrás
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsMeshImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsOSInputHandler.h 24434868e3 More handle fixes há 11 anos atrás
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsPixelBuffer.h fc8f2b1eaf More documentation há 11 anos atrás
BsPixelData.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture há 11 anos atrás
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPlatform.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys há 10 anos atrás
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown há 11 anos atrás
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
BsRawInputHandler.h a713a99a65 More documentation & input fixes há 11 anos atrás
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) há 11 anos atrás
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsResourceHandle.h fb93370d4c Fixing game shutdown há 11 anos atrás
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener há 11 anos atrás
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsResources.h 2026432fe7 Add core object dependencies há 11 anos atrás
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform há 11 anos atrás
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
BsShader.h ecfe9ff397 Project library dependant resource import (untested) há 10 anos atrás
BsShaderInclude.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) há 10 anos atrás
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges há 10 anos atrás
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design há 11 anos atrás
BsUUID.h cf60b3980a More documentation há 11 anos atrás
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.h 2026432fe7 Add core object dependencies há 11 anos atrás
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) há 11 anos atrás