BsEditorCommand.cpp 495 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsEditorCommand.h"
  4. namespace BansheeEngine
  5. {
  6. EditorCommand::EditorCommand(const WString& description)
  7. :mDescription(description)
  8. { }
  9. void EditorCommand::destroy(EditorCommand* command)
  10. {
  11. bs_delete(command);
  12. }
  13. }