BsSceneViewHandler.h 668 B

12345678910111213141516171819202122232425262728
  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. namespace BansheeEngine
  4. {
  5. class BS_ED_EXPORT SceneViewHandler
  6. {
  7. public:
  8. SceneViewHandler(const EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera);
  9. virtual ~SceneViewHandler();
  10. void update(const Vector2I& position, const Vector2I& delta);
  11. void pointerPressed(const Vector2I& position);
  12. void pointerReleased(const Vector2I& position, bool controlHeld);
  13. protected:
  14. void render(const Viewport* viewport, DrawList& drawList);
  15. void wrapCursorToWindow();
  16. private:
  17. EditorWidgetBase* mParentWidget;
  18. SPtr<CameraHandler> mCamera;
  19. SceneGrid* mSceneGrid;
  20. HEvent mRenderCallback;
  21. };
  22. }