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- #pragma once
- #include "BsEditorPrerequisites.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT SceneViewHandler
- {
- public:
- SceneViewHandler(const EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera);
- virtual ~SceneViewHandler();
- void update(const Vector2I& position, const Vector2I& delta);
- void pointerPressed(const Vector2I& position);
- void pointerReleased(const Vector2I& position, bool controlHeld);
- protected:
- void render(const Viewport* viewport, DrawList& drawList);
- void wrapCursorToWindow();
- private:
- EditorWidgetBase* mParentWidget;
- SPtr<CameraHandler> mCamera;
- SceneGrid* mSceneGrid;
- HEvent mRenderCallback;
- };
- }
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