BsScriptCameraHandler.cpp 15 KB

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  1. #include "BsScriptCameraHandler.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsCameraHandler.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptCameraHandler::ScriptCameraHandler(MonoObject* managedInstance)
  15. :ScriptObject(managedInstance), mCameraHandler(nullptr), mLastUpdateHash(0)
  16. {
  17. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  18. RenderTargetPtr target;
  19. if (primaryViewport != nullptr) // TODO - Normally this should never be null, but right now there is no primary viewport
  20. target = primaryViewport->getTarget();
  21. mCameraHandler = CameraHandler::create(target);
  22. }
  23. ScriptCameraHandler::~ScriptCameraHandler()
  24. {
  25. }
  26. void ScriptCameraHandler::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCameraHandler::internal_Create);
  29. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCameraHandler::internal_GetAspect);
  30. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCameraHandler::internal_GetAspect);
  31. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCameraHandler::internal_GetAspect);
  32. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCameraHandler::internal_GetAspect);
  33. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCameraHandler::internal_GetAspect);
  34. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCameraHandler::internal_GetAspect);
  35. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCameraHandler::internal_GetAspect);
  36. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCameraHandler::internal_GetAspect);
  37. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCameraHandler::internal_GetAspect);
  38. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCameraHandler::internal_GetAspect);
  39. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCameraHandler::internal_GetAspect);
  40. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCameraHandler::internal_GetAspect);
  41. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCameraHandler::internal_GetAspect);
  42. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCameraHandler::internal_GetAspect);
  43. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCameraHandler::internal_GetAspect);
  44. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCameraHandler::internal_GetAspect);
  45. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCameraHandler::internal_GetAspect);
  46. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCameraHandler::internal_GetAspect);
  47. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCameraHandler::internal_GetAspect);
  48. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCameraHandler::internal_GetAspect);
  49. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCameraHandler::internal_GetAspect);
  50. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCameraHandler::internal_GetAspect);
  51. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCameraHandler::internal_GetAspect);
  52. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCameraHandler::internal_GetAspect);
  53. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCameraHandler::internal_GetAspect);
  54. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCameraHandler::internal_GetAspect);
  55. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCameraHandler::internal_GetAspect);
  56. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCameraHandler::internal_GetAspect);
  57. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCameraHandler::internal_GetAspect);
  58. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCameraHandler::internal_GetAspect);
  59. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCameraHandler::internal_GetAspect);
  60. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCameraHandler::internal_GetAspect);
  61. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCameraHandler::internal_GetAspect);
  62. metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCameraHandler::internal_GetAspect);
  63. metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCameraHandler::internal_GetAspect);
  64. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCameraHandler::internal_GetAspect);
  65. metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCameraHandler::internal_GetAspect);
  66. metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCameraHandler::internal_GetAspect);
  67. metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCameraHandler::internal_GetAspect);
  68. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCameraHandler::internal_GetAspect);
  69. metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCameraHandler::internal_GetAspect);
  70. metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCameraHandler::internal_GetAspect);
  71. metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCameraHandler::internal_GetAspect);
  72. metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCameraHandler::internal_GetAspect);
  73. metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCameraHandler::internal_GetAspect);
  74. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCameraHandler::internal_GetAspect);
  75. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCameraHandler::internal_GetAspect);
  76. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCameraHandler::internal_GetAspect);
  77. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCameraHandler::internal_SetRenderTarget);
  78. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCameraHandler::internal_UpdateView);
  79. }
  80. void ScriptCameraHandler::updateView(const HSceneObject& parent)
  81. {
  82. UINT32 curHash = parent->getTransformHash();
  83. if (curHash != mLastUpdateHash)
  84. {
  85. mCameraHandler->setPosition(parent->getWorldPosition());
  86. mCameraHandler->setRotation(parent->getWorldRotation());
  87. mLastUpdateHash = curHash;
  88. }
  89. }
  90. void ScriptCameraHandler::internal_Create(MonoObject* managedInstance)
  91. {
  92. ScriptCameraHandler* nativeInstance = new (bs_alloc<ScriptCameraHandler>()) ScriptCameraHandler(managedInstance);
  93. }
  94. float ScriptCameraHandler::internal_GetAspect(ScriptCameraHandler* instance)
  95. {
  96. return instance->mCameraHandler->getAspectRatio();
  97. }
  98. void ScriptCameraHandler::internal_SetAspect(ScriptCameraHandler* instance, float value)
  99. {
  100. instance->mCameraHandler->setAspectRatio(value);
  101. }
  102. float ScriptCameraHandler::internal_GetNearClip(ScriptCameraHandler* instance)
  103. {
  104. return instance->mCameraHandler->getNearClipDistance();
  105. }
  106. void ScriptCameraHandler::internal_SetNearClip(ScriptCameraHandler* instance, float value)
  107. {
  108. instance->mCameraHandler->setNearClipDistance(value);
  109. }
  110. float ScriptCameraHandler::internal_GetFarClip(ScriptCameraHandler* instance)
  111. {
  112. return instance->mCameraHandler->getFarClipDistance();
  113. }
  114. void ScriptCameraHandler::internal_SetFarClip(ScriptCameraHandler* instance, float value)
  115. {
  116. instance->mCameraHandler->setFarClipDistance(value);
  117. }
  118. Degree ScriptCameraHandler::internal_GetFieldOfView(ScriptCameraHandler* instance)
  119. {
  120. return instance->mCameraHandler->getHorzFOV();
  121. }
  122. void ScriptCameraHandler::internal_SetFieldOfView(ScriptCameraHandler* instance, Degree value)
  123. {
  124. instance->mCameraHandler->setHorzFOV(value);
  125. }
  126. Rect2 ScriptCameraHandler::internal_GetViewportRect(ScriptCameraHandler* instance)
  127. {
  128. return instance->mCameraHandler->getViewport()->getNormArea();
  129. }
  130. void ScriptCameraHandler::internal_SetViewportRect(ScriptCameraHandler* instance, Rect2 value)
  131. {
  132. instance->mCameraHandler->getViewport()->setArea(value.x, value.y, value.width, value.height);
  133. }
  134. UINT32 ScriptCameraHandler::internal_GetProjectionType(ScriptCameraHandler* instance)
  135. {
  136. return instance->mCameraHandler->getProjectionType();
  137. }
  138. void ScriptCameraHandler::internal_SetProjectionType(ScriptCameraHandler* instance, UINT32 value)
  139. {
  140. instance->mCameraHandler->setProjectionType((ProjectionType)value);
  141. }
  142. float ScriptCameraHandler::internal_GetOrthographicHeight(ScriptCameraHandler* instance)
  143. {
  144. return instance->mCameraHandler->getOrthoWindowHeight();
  145. }
  146. void ScriptCameraHandler::internal_SetOrthographicHeight(ScriptCameraHandler* instance, float value)
  147. {
  148. instance->mCameraHandler->setOrthoWindowHeight(value);
  149. }
  150. float ScriptCameraHandler::internal_GetOrthographicWidth(ScriptCameraHandler* instance)
  151. {
  152. return instance->mCameraHandler->getOrthoWindowWidth();
  153. }
  154. Color ScriptCameraHandler::internal_GetClearColor(ScriptCameraHandler* instance)
  155. {
  156. return instance->mCameraHandler->getViewport()->getClearColor();
  157. }
  158. void ScriptCameraHandler::internal_SetClearColor(ScriptCameraHandler* instance, Color value)
  159. {
  160. ViewportPtr vp = instance->mCameraHandler->getViewport();
  161. vp->setClearValues(value, vp->getClearDepthValue(), vp->getClearStencilValue());
  162. }
  163. float ScriptCameraHandler::internal_GetDepthClearValue(ScriptCameraHandler* instance)
  164. {
  165. return instance->mCameraHandler->getViewport()->getClearDepthValue();
  166. }
  167. void ScriptCameraHandler::internal_SetDepthClearValue(ScriptCameraHandler* instance, float value)
  168. {
  169. ViewportPtr vp = instance->mCameraHandler->getViewport();
  170. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  171. }
  172. UINT16 ScriptCameraHandler::internal_GetStencilClearValue(ScriptCameraHandler* instance)
  173. {
  174. return instance->mCameraHandler->getViewport()->getClearStencilValue();
  175. }
  176. void ScriptCameraHandler::internal_SetStencilClearValue(ScriptCameraHandler* instance, UINT16 value)
  177. {
  178. ViewportPtr vp = instance->mCameraHandler->getViewport();
  179. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  180. }
  181. UINT32 ScriptCameraHandler::internal_GetClearFlags(ScriptCameraHandler* instance)
  182. {
  183. ViewportPtr vp = instance->mCameraHandler->getViewport();
  184. UINT32 clearFlags = 0;
  185. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  186. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  187. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  188. return clearFlags;
  189. }
  190. void ScriptCameraHandler::internal_SetClearFlags(ScriptCameraHandler* instance, UINT32 value)
  191. {
  192. ViewportPtr vp = instance->mCameraHandler->getViewport();
  193. vp->setRequiresClear((value & 0x01) != 0,
  194. (value & 0x02) != 0, (value & 0x04) != 0);
  195. }
  196. int ScriptCameraHandler::internal_GetPriority(ScriptCameraHandler* instance)
  197. {
  198. return instance->mCameraHandler->getPriority();
  199. }
  200. void ScriptCameraHandler::internal_SetPriority(ScriptCameraHandler* instance, int value)
  201. {
  202. instance->mCameraHandler->setPriority(value);
  203. }
  204. UINT64 ScriptCameraHandler::internal_GetLayers(ScriptCameraHandler* instance)
  205. {
  206. return instance->mCameraHandler->getLayers();
  207. }
  208. void ScriptCameraHandler::internal_SetLayers(ScriptCameraHandler* instance, UINT64 value)
  209. {
  210. instance->mCameraHandler->setLayers(value);
  211. }
  212. Matrix4 ScriptCameraHandler::internal_GetProjMatrix(ScriptCameraHandler* instance)
  213. {
  214. return instance->mCameraHandler->getProjectionMatrixRS();
  215. }
  216. Matrix4 ScriptCameraHandler::internal_GetProjMatrixInv(ScriptCameraHandler* instance)
  217. {
  218. return instance->mCameraHandler->getProjectionMatrixRSInv();
  219. }
  220. Matrix4 ScriptCameraHandler::internal_GetViewMatrix(ScriptCameraHandler* instance)
  221. {
  222. return instance->mCameraHandler->getViewMatrix();
  223. }
  224. Matrix4 ScriptCameraHandler::internal_GetViewMatrixInv(ScriptCameraHandler* instance)
  225. {
  226. return instance->mCameraHandler->getViewMatrixInv();
  227. }
  228. int ScriptCameraHandler::internal_GetWidthPixels(ScriptCameraHandler* instance)
  229. {
  230. ViewportPtr vp = instance->mCameraHandler->getViewport();
  231. return vp->getWidth();
  232. }
  233. int ScriptCameraHandler::internal_GetHeightPixels(ScriptCameraHandler* instance)
  234. {
  235. ViewportPtr vp = instance->mCameraHandler->getViewport();
  236. return vp->getHeight();
  237. }
  238. Vector2I ScriptCameraHandler::internal_WorldToScreen(ScriptCameraHandler* instance, Vector3 value)
  239. {
  240. return instance->mCameraHandler->worldToScreenPoint(value);
  241. }
  242. Vector2 ScriptCameraHandler::internal_WorldToClip(ScriptCameraHandler* instance, Vector3 value)
  243. {
  244. return instance->mCameraHandler->worldToClipPoint(value);
  245. }
  246. Vector3 ScriptCameraHandler::internal_WorldToView(ScriptCameraHandler* instance, Vector3 value)
  247. {
  248. return instance->mCameraHandler->worldToViewPoint(value);
  249. }
  250. Vector3 ScriptCameraHandler::internal_ScreenToWorld(ScriptCameraHandler* instance, Vector2I value)
  251. {
  252. return instance->mCameraHandler->screenToWorldPoint(value);
  253. }
  254. Vector3 ScriptCameraHandler::internal_ScreenToView(ScriptCameraHandler* instance, Vector2I value)
  255. {
  256. return instance->mCameraHandler->screenToViewPoint(value);
  257. }
  258. Vector2 ScriptCameraHandler::internal_ScreenToClip(ScriptCameraHandler* instance, Vector2I value)
  259. {
  260. return instance->mCameraHandler->screenToClipPoint(value);
  261. }
  262. Vector3 ScriptCameraHandler::internal_ViewToWorld(ScriptCameraHandler* instance, Vector3 value)
  263. {
  264. return instance->mCameraHandler->viewToWorldPoint(value);
  265. }
  266. Vector2I ScriptCameraHandler::internal_ViewToScreen(ScriptCameraHandler* instance, Vector3 value)
  267. {
  268. return instance->mCameraHandler->viewToScreenPoint(value);
  269. }
  270. Vector2 ScriptCameraHandler::internal_ViewToClip(ScriptCameraHandler* instance, Vector3 value)
  271. {
  272. return instance->mCameraHandler->viewToClipPoint(value);
  273. }
  274. Vector3 ScriptCameraHandler::internal_ClipToWorld(ScriptCameraHandler* instance, Vector2 value)
  275. {
  276. return instance->mCameraHandler->clipToWorldPoint(value);
  277. }
  278. Vector3 ScriptCameraHandler::internal_ClipToView(ScriptCameraHandler* instance, Vector2 value)
  279. {
  280. return instance->mCameraHandler->clipToViewPoint(value);
  281. }
  282. Vector2I ScriptCameraHandler::internal_ClipToScreen(ScriptCameraHandler* instance, Vector2 value)
  283. {
  284. return instance->mCameraHandler->clipToScreenPoint(value);
  285. }
  286. Ray ScriptCameraHandler::internal_ScreenToWorldRay(ScriptCameraHandler* instance, Vector2I value)
  287. {
  288. return instance->mCameraHandler->screenPointToRay(value);
  289. }
  290. Vector3 ScriptCameraHandler::internal_ProjectPoint(ScriptCameraHandler* instance, Vector3 value)
  291. {
  292. return instance->mCameraHandler->projectPoint(value);
  293. }
  294. Vector3 ScriptCameraHandler::internal_UnprojectPoint(ScriptCameraHandler* instance, Vector3 value)
  295. {
  296. return instance->mCameraHandler->unprojectPoint(value);
  297. }
  298. void ScriptCameraHandler::internal_SetRenderTarget(ScriptCameraHandler* instance, ScriptRenderTarget* target)
  299. {
  300. if (target == nullptr)
  301. {
  302. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  303. instance->mCameraHandler->getViewport()->setTarget(primaryViewport->getTarget());
  304. }
  305. else
  306. {
  307. instance->mCameraHandler->getViewport()->setTarget(target->getNativeValue());
  308. }
  309. }
  310. void ScriptCameraHandler::internal_UpdateView(ScriptCameraHandler* instance, ScriptSceneObject* parent)
  311. {
  312. HSceneObject parentSO = parent->getNativeSceneObject();
  313. instance->updateView(parentSO);
  314. }
  315. }