Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
..
BsManagedComponent.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.cpp 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
BsScriptCameraHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptColor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp 4164a1af25 Added remaining features to C# SceneObject %!s(int64=11) %!d(string=hai) anos
BsScriptCursor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePlugin.cpp 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptInputConfiguration.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture2D.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.cpp 4164a1af25 Added remaining features to C# SceneObject %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsScriptTexture3D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsScriptTextureCube.cpp f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera %!s(int64=11) %!d(string=hai) anos
BsScriptVector2I.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos