BsDefaultMeshData.cpp 9.1 KB

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  1. #include "BsDefaultMeshData.h"
  2. #include "BsVertexDataDesc.h"
  3. #include "BsVector2.h"
  4. #include "BsVector3.h"
  5. #include "BsVector4.h"
  6. #include "BsColor.h"
  7. #include "BsPixelUtil.h"
  8. namespace BansheeEngine
  9. {
  10. DefaultMeshData::DefaultMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
  11. {
  12. VertexDataDescPtr vertexDesc = vertexLayoutVertexDesc(layout);
  13. mMeshData = bs_shared_ptr<MeshData>(numVertices, numIndices, vertexDesc, indexType);
  14. }
  15. DefaultMeshData::DefaultMeshData(const MeshDataPtr& meshData)
  16. :mMeshData(meshData)
  17. {
  18. }
  19. void DefaultMeshData::getPositions(Vector3* buffer, UINT32 size)
  20. {
  21. if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION))
  22. return;
  23. UINT32 numElements = mMeshData->getNumVertices();
  24. assert(numElements * sizeof(Vector3) == size);
  25. mMeshData->getVertexData(VES_POSITION, (UINT8*)buffer, size);
  26. }
  27. void DefaultMeshData::setPositions(Vector3* buffer, UINT32 size)
  28. {
  29. if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION))
  30. return;
  31. UINT32 numElements = mMeshData->getNumVertices();
  32. assert(numElements * sizeof(Vector3) == size);
  33. mMeshData->setVertexData(VES_POSITION, (UINT8*)buffer, size);
  34. }
  35. void DefaultMeshData::getNormals(Vector3* buffer, UINT32 size)
  36. {
  37. if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL))
  38. return;
  39. UINT32 numElements = mMeshData->getNumVertices();
  40. assert(numElements * sizeof(Vector3) == size);
  41. mMeshData->getVertexData(VES_NORMAL, (UINT8*)buffer, size);
  42. }
  43. void DefaultMeshData::setNormals(Vector3* buffer, UINT32 size)
  44. {
  45. if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL))
  46. return;
  47. UINT32 numElements = mMeshData->getNumVertices();
  48. assert(numElements * sizeof(Vector3) == size);
  49. mMeshData->setVertexData(VES_NORMAL, (UINT8*)buffer, size);
  50. }
  51. void DefaultMeshData::getTangents(Vector4* buffer, UINT32 size)
  52. {
  53. if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT))
  54. return;
  55. UINT32 numElements = mMeshData->getNumVertices();
  56. assert(numElements * sizeof(Vector4) == size);
  57. mMeshData->getVertexData(VES_TANGENT, (UINT8*)buffer, size);
  58. }
  59. void DefaultMeshData::setTangents(Vector4* buffer, UINT32 size)
  60. {
  61. if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT))
  62. return;
  63. UINT32 numElements = mMeshData->getNumVertices();
  64. assert(numElements * sizeof(Vector4) == size);
  65. mMeshData->setVertexData(VES_TANGENT, (UINT8*)buffer, size);
  66. }
  67. void DefaultMeshData::getColors(Color* buffer, UINT32 size)
  68. {
  69. if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
  70. return;
  71. UINT32 numElements = mMeshData->getNumVertices();
  72. assert(numElements * sizeof(Vector4) == size);
  73. UINT8* colorSrc = mMeshData->getElementData(VES_COLOR);
  74. UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
  75. Color* colorDst = buffer;
  76. for (UINT32 i = 0; i < numElements; i++)
  77. {
  78. PixelUtil::unpackColor(colorDst, PF_R8G8B8A8, (void*)colorSrc);
  79. colorSrc += stride;
  80. colorDst++;
  81. }
  82. }
  83. void DefaultMeshData::setColors(Color* buffer, UINT32 size)
  84. {
  85. if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
  86. return;
  87. UINT32 numElements = mMeshData->getNumVertices();
  88. assert(numElements * sizeof(Vector4) == size);
  89. UINT8* colorDst = mMeshData->getElementData(VES_COLOR);
  90. UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
  91. Color* colorSrc = buffer;
  92. for (UINT32 i = 0; i < numElements; i++)
  93. {
  94. PixelUtil::packColor(*colorSrc, PF_R8G8B8A8, (void*)colorDst);
  95. colorSrc++;
  96. colorDst += stride;
  97. }
  98. }
  99. void DefaultMeshData::getUV0(Vector2* buffer, UINT32 size)
  100. {
  101. if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0))
  102. return;
  103. UINT32 numElements = mMeshData->getNumVertices();
  104. assert(numElements * sizeof(Vector2) == size);
  105. mMeshData->getVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 0);
  106. }
  107. void DefaultMeshData::setUV0(Vector2* buffer, UINT32 size)
  108. {
  109. if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0))
  110. return;
  111. UINT32 numElements = mMeshData->getNumVertices();
  112. assert(numElements * sizeof(Vector2) == size);
  113. mMeshData->setVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 0);
  114. }
  115. void DefaultMeshData::getUV1(Vector2* buffer, UINT32 size)
  116. {
  117. if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1))
  118. return;
  119. UINT32 numElements = mMeshData->getNumVertices();
  120. assert(numElements * sizeof(Vector2) == size);
  121. mMeshData->getVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 1);
  122. }
  123. void DefaultMeshData::setUV1(Vector2* buffer, UINT32 size)
  124. {
  125. if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1))
  126. return;
  127. UINT32 numElements = mMeshData->getNumVertices();
  128. assert(numElements * sizeof(Vector2) == size);
  129. mMeshData->setVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 1);
  130. }
  131. void DefaultMeshData::getBoneWeights(BoneWeight* buffer, UINT32 size)
  132. {
  133. VertexDataDescPtr vertexDesc = mMeshData->getVertexDesc();
  134. if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) ||
  135. !vertexDesc->hasElement(VES_BLEND_INDICES))
  136. return;
  137. UINT32 numElements = mMeshData->getNumVertices();
  138. assert(numElements * sizeof(BoneWeight) == size);
  139. UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS);
  140. UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES);
  141. UINT32 stride = vertexDesc->getVertexStride(0);
  142. BoneWeight* weightDst = buffer;
  143. for (UINT32 i = 0; i < numElements; i++)
  144. {
  145. int* indices = (int*)indexPtr;
  146. float* weights = (float*)weightPtr;
  147. weightDst->index0 = indices[0];
  148. weightDst->index1 = indices[1];
  149. weightDst->index2 = indices[2];
  150. weightDst->index3 = indices[3];
  151. weightDst->weight0 = weights[0];
  152. weightDst->weight1 = weights[1];
  153. weightDst->weight2 = weights[2];
  154. weightDst->weight3 = weights[3];
  155. weightDst++;
  156. indexPtr += stride;
  157. weightPtr += stride;
  158. }
  159. }
  160. void DefaultMeshData::setBoneWeights(BoneWeight* buffer, UINT32 size)
  161. {
  162. VertexDataDescPtr vertexDesc = mMeshData->getVertexDesc();
  163. if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) ||
  164. !vertexDesc->hasElement(VES_BLEND_INDICES))
  165. return;
  166. UINT32 numElements = mMeshData->getNumVertices();
  167. assert(numElements * sizeof(BoneWeight) == size);
  168. UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS);
  169. UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES);
  170. UINT32 stride = vertexDesc->getVertexStride(0);
  171. BoneWeight* weightSrc = buffer;
  172. for (UINT32 i = 0; i < numElements; i++)
  173. {
  174. int* indices = (int*)indexPtr;
  175. float* weights = (float*)weightPtr;
  176. indices[0] = weightSrc->index0;
  177. indices[1] = weightSrc->index1;
  178. indices[2] = weightSrc->index2;
  179. indices[3] = weightSrc->index3;
  180. weights[0] = weightSrc->weight0;
  181. weights[1] = weightSrc->weight1;
  182. weights[2] = weightSrc->weight2;
  183. weights[3] = weightSrc->weight3;
  184. weightSrc++;
  185. indexPtr += stride;
  186. weightPtr += stride;
  187. }
  188. }
  189. void DefaultMeshData::getIndices(UINT32* buffer, UINT32 size)
  190. {
  191. UINT32 indexSize = mMeshData->getIndexElementSize();
  192. UINT32 numIndices = mMeshData->getNumIndices();
  193. assert(numIndices * indexSize == size);
  194. if (mMeshData->getIndexType() == IT_16BIT)
  195. {
  196. UINT16* src = mMeshData->getIndices16();
  197. UINT32* dest = buffer;
  198. for (UINT32 i = 0; i < numIndices; i++)
  199. {
  200. *dest = *src;
  201. src++;
  202. dest++;
  203. }
  204. }
  205. else
  206. {
  207. memcpy(buffer, mMeshData->getIndices32(), size);
  208. }
  209. }
  210. void DefaultMeshData::setIndices(UINT32* buffer, UINT32 size)
  211. {
  212. UINT32 indexSize = mMeshData->getIndexElementSize();
  213. UINT32 numIndices = mMeshData->getNumIndices();
  214. assert(numIndices * indexSize == size);
  215. if (mMeshData->getIndexType() == IT_16BIT)
  216. {
  217. UINT16* dest = mMeshData->getIndices16();
  218. UINT32* src = buffer;
  219. for (UINT32 i = 0; i < numIndices; i++)
  220. {
  221. *dest = *src;
  222. src++;
  223. dest++;
  224. }
  225. }
  226. else
  227. {
  228. memcpy(mMeshData->getIndices32(), buffer, size);
  229. }
  230. }
  231. DefaultMeshDataPtr DefaultMeshData::create(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
  232. {
  233. return bs_shared_ptr<DefaultMeshData>(numVertices, numIndices, layout, indexType);
  234. }
  235. DefaultMeshDataPtr DefaultMeshData::create(const MeshDataPtr& meshData)
  236. {
  237. return bs_shared_ptr<DefaultMeshData>(meshData);
  238. }
  239. VertexDataDescPtr DefaultMeshData::vertexLayoutVertexDesc(VertexLayout type)
  240. {
  241. VertexDataDescPtr vertexDesc = VertexDataDesc::create();
  242. INT32 intType = (INT32)type;
  243. if (intType == 0)
  244. type = VertexLayout::Position;
  245. if ((intType & (INT32)VertexLayout::Position) != 0)
  246. vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  247. if ((intType & (INT32)VertexLayout::Normal) != 0)
  248. vertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
  249. if ((intType & (INT32)VertexLayout::Tangent) != 0)
  250. vertexDesc->addVertElem(VET_FLOAT4, VES_TANGENT);
  251. if ((intType & (INT32)VertexLayout::UV0) != 0)
  252. vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 0);
  253. if ((intType & (INT32)VertexLayout::UV1) != 0)
  254. vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 1);
  255. if ((intType & (INT32)VertexLayout::Color) != 0)
  256. vertexDesc->addVertElem(VET_FLOAT4, VES_COLOR);
  257. if ((intType & (INT32)VertexLayout::BoneWeights) != 0)
  258. {
  259. vertexDesc->addVertElem(VET_UBYTE4, VES_BLEND_INDICES);
  260. vertexDesc->addVertElem(VET_FLOAT4, VES_BLEND_WEIGHTS);
  261. }
  262. return vertexDesc;
  263. }
  264. }