BearishSun 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=7) %!d(string=hai) anos
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GUI c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptBrowseDialog.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptBrowseDialog.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptBuildManager.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time %!s(int64=7) %!d(string=hai) anos
BsScriptBuildManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptCodeEditor.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptCodeEditor.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptDragDropManager.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptDropDownWindow.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptDropDownWindow.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorApplication.cpp 84c136f30f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptEditorApplication.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorInput.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorInput.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorSettings.cpp e3268ddd7a Feature: EditorSettings and ProjectSettings can now handle being passed a native wrapper object %!s(int64=7) %!d(string=hai) anos
BsScriptEditorSettings.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorTestSuite.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorTestSuite.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptEditorUtility.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorUtility.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorVirtualInput.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorVirtualInput.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorWindow.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptEditorWindow.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptFolderMonitor.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptFolderMonitor.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptGizmos.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptGizmos.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleDrawing.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptHandleDrawing.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider2D.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider2D.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderDisc.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderDisc.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderLine.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderLine.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderManager.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderPlane.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderPlane.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderSphere.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderSphere.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptInspectorUtility.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptInspectorUtility.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptModalWindow.cpp 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=7) %!d(string=hai) anos
BsScriptModalWindow.h 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=7) %!d(string=hai) anos
BsScriptOSDropTarget.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptOSDropTarget.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptPlatformInfo.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptPlatformInfo.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptPrefabUtility.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptPrefabUtility.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptProjectLibrary.cpp 3b9d13dbab Feature: Multiple enhancements to project library and reimport GUI %!s(int64=7) %!d(string=hai) anos
BsScriptProjectLibrary.h 3b9d13dbab Feature: Multiple enhancements to project library and reimport GUI %!s(int64=7) %!d(string=hai) anos
BsScriptProjectSettings.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time %!s(int64=7) %!d(string=hai) anos
BsScriptProjectSettings.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGizmos.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGizmos.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGrid.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGrid.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSceneHandles.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsScriptSceneHandles.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSceneSelection.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneSelection.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSelection.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSelection.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedDiff.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedDiff.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedObject.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedObject.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedSceneObject.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedSceneObject.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptUndoRedo.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptUndoRedo.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
BsScriptUnitTests.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptUnitTests.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos