Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
..
Win32 550b861440 Individual core object syncing with dependencies 11 anni fa
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anni fa
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 11 anni fa
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anni fa
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anni fa
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsDrawList.h 0eecfe525d More documentation 11 anni fa
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 anni fa
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anni fa
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 anni fa
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 anni fa
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 anni fa
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 anni fa
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 anni fa
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 anni fa
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsMaterial.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anni fa
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsOSInputHandler.h 24434868e3 More handle fixes 11 anni fa
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anni fa
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anni fa
BsPixelData.h d5d2171319 Added C# PixelData 11 anni fa
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anni fa
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderWindow.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anni fa
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anni fa
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 anni fa
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 anni fa
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResources.h 2026432fe7 Add core object dependencies 11 anni fa
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anni fa
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.h 2026432fe7 Add core object dependencies 11 anni fa
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 anni fa
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 anni fa
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureRTTI.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anni fa
BsUUID.h cf60b3980a More documentation 11 anni fa
BsUtility.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.h 2026432fe7 Add core object dependencies 11 anni fa
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 anni fa