BsGameObject.cpp 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Scene/BsGameObject.h"
  4. #include "RTTI/BsGameObjectRTTI.h"
  5. #include "Scene/BsGameObjectManager.h"
  6. namespace bs
  7. {
  8. GameObject::GameObject()
  9. :mLinkId((UINT32)-1), mIsDestroyed(false)
  10. { }
  11. GameObject::~GameObject()
  12. { }
  13. void GameObject::initialize(const SPtr<GameObject>& object, UINT64 instanceId)
  14. {
  15. mInstanceData = bs_shared_ptr_new<GameObjectInstanceData>();
  16. mInstanceData->object = object;
  17. mInstanceData->mInstanceId = instanceId;
  18. }
  19. void GameObject::_setInstanceData(GameObjectInstanceDataPtr& other)
  20. {
  21. SPtr<GameObject> myPtr = mInstanceData->object;
  22. UINT64 oldId = mInstanceData->mInstanceId;
  23. mInstanceData = other;
  24. mInstanceData->object = myPtr;
  25. GameObjectManager::instance().remapId(oldId, mInstanceData->mInstanceId);
  26. }
  27. RTTITypeBase* GameObject::getRTTIStatic()
  28. {
  29. return GameObjectRTTI::instance();
  30. }
  31. RTTITypeBase* GameObject::getRTTI() const
  32. {
  33. return GameObject::getRTTIStatic();
  34. }
  35. }