BearishSun b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 jaren geleden
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BsComponent.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 jaren geleden
BsComponent.h 8b8713b054 WIP: Script bindings 8 jaren geleden
BsGameObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsGameObjectHandle.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsPrefab.cpp c57de7effa Bugfix: Crash on shutdown when camera in scene 8 jaren geleden
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
BsPrefabDiff.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 jaren geleden
BsSceneActor.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 jaren geleden
BsSceneManager.cpp b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 jaren geleden
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 jaren geleden
BsSceneObject.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 jaren geleden
BsTransform.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 jaren geleden
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 jaren geleden