BsPrefab.cpp 3.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Scene/BsPrefab.h"
  4. #include "RTTI/BsPrefabRTTI.h"
  5. #include "Resources/BsResources.h"
  6. #include "Scene/BsSceneObject.h"
  7. #include "Scene/BsPrefabUtility.h"
  8. #include "BsCoreApplication.h"
  9. namespace bs
  10. {
  11. Prefab::Prefab()
  12. :Resource(false), mHash(0), mIsScene(true)
  13. {
  14. }
  15. Prefab::~Prefab()
  16. {
  17. if (mRoot != nullptr)
  18. mRoot->destroy(true);
  19. }
  20. HPrefab Prefab::create(const HSceneObject& sceneObject, bool isScene)
  21. {
  22. SPtr<Prefab> newPrefab = createEmpty();
  23. newPrefab->mIsScene = isScene;
  24. PrefabUtility::clearPrefabIds(sceneObject, true, false);
  25. newPrefab->initialize(sceneObject);
  26. HPrefab handle = static_resource_cast<Prefab>(gResources()._createResourceHandle(newPrefab));
  27. newPrefab->mUUID = handle.getUUID();
  28. sceneObject->mPrefabLinkUUID = newPrefab->mUUID;
  29. newPrefab->_getRoot()->mPrefabLinkUUID = newPrefab->mUUID;
  30. return handle;
  31. }
  32. SPtr<Prefab> Prefab::createEmpty()
  33. {
  34. SPtr<Prefab> newPrefab = bs_core_ptr<Prefab>(new (bs_alloc<Prefab>()) Prefab());
  35. newPrefab->_setThisPtr(newPrefab);
  36. return newPrefab;
  37. }
  38. void Prefab::initialize(const HSceneObject& sceneObject)
  39. {
  40. sceneObject->mPrefabDiff = nullptr;
  41. PrefabUtility::generatePrefabIds(sceneObject);
  42. // If there are any child prefab instances, make sure to update their diffs so they are saved with this prefab
  43. Stack<HSceneObject> todo;
  44. todo.push(sceneObject);
  45. while (!todo.empty())
  46. {
  47. HSceneObject current = todo.top();
  48. todo.pop();
  49. UINT32 childCount = current->getNumChildren();
  50. for (UINT32 i = 0; i < childCount; i++)
  51. {
  52. HSceneObject child = current->getChild(i);
  53. if (!child->mPrefabLinkUUID.empty())
  54. PrefabUtility::recordPrefabDiff(child);
  55. else
  56. todo.push(child);
  57. }
  58. }
  59. // Clone the hierarchy for internal storage
  60. if (mRoot != nullptr)
  61. mRoot->destroy(true);
  62. mRoot = sceneObject->clone(false);
  63. mRoot->mParent = nullptr;
  64. mRoot->mLinkId = -1;
  65. // Remove objects with "dont save" flag
  66. todo.push(mRoot);
  67. while (!todo.empty())
  68. {
  69. HSceneObject current = todo.top();
  70. todo.pop();
  71. if (current->hasFlag(SOF_DontSave))
  72. current->destroy();
  73. else
  74. {
  75. UINT32 numChildren = current->getNumChildren();
  76. for (UINT32 i = 0; i < numChildren; i++)
  77. todo.push(current->getChild(i));
  78. }
  79. }
  80. }
  81. void Prefab::update(const HSceneObject& sceneObject)
  82. {
  83. initialize(sceneObject);
  84. sceneObject->mPrefabLinkUUID = mUUID;
  85. mRoot->mPrefabLinkUUID = mUUID;
  86. mHash++;
  87. }
  88. void Prefab::_updateChildInstances()
  89. {
  90. Stack<HSceneObject> todo;
  91. todo.push(mRoot);
  92. while (!todo.empty())
  93. {
  94. HSceneObject current = todo.top();
  95. todo.pop();
  96. UINT32 childCount = current->getNumChildren();
  97. for (UINT32 i = 0; i < childCount; i++)
  98. {
  99. HSceneObject child = current->getChild(i);
  100. if (!child->mPrefabLinkUUID.empty())
  101. PrefabUtility::updateFromPrefab(child);
  102. else
  103. todo.push(child);
  104. }
  105. }
  106. }
  107. HSceneObject Prefab::instantiate()
  108. {
  109. if (mRoot == nullptr)
  110. return HSceneObject();
  111. #if BS_EDITOR_BUILD
  112. if (gCoreApplication().isEditor())
  113. {
  114. // Update any child prefab instances in case their prefabs changed
  115. _updateChildInstances();
  116. }
  117. #endif
  118. HSceneObject clone = _clone();
  119. clone->_instantiate();
  120. return clone;
  121. }
  122. HSceneObject Prefab::_clone()
  123. {
  124. if (mRoot == nullptr)
  125. return HSceneObject();
  126. mRoot->mPrefabHash = mHash;
  127. mRoot->mLinkId = -1;
  128. return mRoot->clone(false);
  129. }
  130. RTTITypeBase* Prefab::getRTTIStatic()
  131. {
  132. return PrefabRTTI::instance();
  133. }
  134. RTTITypeBase* Prefab::getRTTI() const
  135. {
  136. return Prefab::getRTTIStatic();
  137. }
  138. }