BsSamplerOverrides.cpp 8.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsSamplerOverrides.h"
  4. #include "BsRenderBeastOptions.h"
  5. #include "Material/BsMaterial.h"
  6. #include "RenderAPI/BsGpuParams.h"
  7. #include "Material/BsGpuParamsSet.h"
  8. #include "RenderAPI/BsGpuParamDesc.h"
  9. #include "Material/BsMaterialParams.h"
  10. #include "RenderAPI/BsSamplerState.h"
  11. #include "Managers/BsRenderStateManager.h"
  12. namespace bs { namespace ct
  13. {
  14. MaterialSamplerOverrides* SamplerOverrideUtility::generateSamplerOverrides(const SPtr<Shader>& shader,
  15. const SPtr<MaterialParams>& params, const SPtr<GpuParamsSet>& paramsSet,
  16. const SPtr<RenderBeastOptions>& options)
  17. {
  18. MaterialSamplerOverrides* output = nullptr;
  19. if (shader == nullptr)
  20. return nullptr;
  21. bs_frame_mark();
  22. {
  23. // Generate a list of all sampler state overrides
  24. FrameUnorderedMap<String, UINT32> overrideLookup;
  25. Vector<SamplerOverride> overrides;
  26. auto& samplerParams = shader->getSamplerParams();
  27. for(auto& samplerParam : samplerParams)
  28. {
  29. UINT32 paramIdx;
  30. auto result = params->getParamIndex(samplerParam.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN,
  31. 0, paramIdx);
  32. // Parameter shouldn't be in the valid parameter list if it cannot be found
  33. assert(result == MaterialParams::GetParamResult::Success);
  34. const MaterialParamsBase::ParamData* materialParamData = params->getParamData(paramIdx);
  35. UINT32 overrideIdx = (UINT32)overrides.size();
  36. overrides.push_back(SamplerOverride());
  37. SamplerOverride& override = overrides.back();
  38. SPtr<SamplerState> samplerState;
  39. params->getSamplerState(*materialParamData, samplerState);
  40. if (samplerState == nullptr)
  41. samplerState = SamplerState::getDefault();
  42. override.paramIdx = paramIdx;
  43. if (checkNeedsOverride(samplerState, options))
  44. override.state = generateSamplerOverride(samplerState, options);
  45. else
  46. override.state = samplerState;
  47. override.originalStateHash = override.state->getProperties().getHash();
  48. overrideLookup[samplerParam.first] = overrideIdx;
  49. }
  50. UINT32 numPasses = paramsSet->getNumPasses();
  51. // First pass just determine if we even need to override and count the number of sampler states
  52. UINT32* numSetsPerPass = (UINT32*)bs_stack_alloc<UINT32>(numPasses);
  53. memset(numSetsPerPass, 0, sizeof(UINT32) * numPasses);
  54. UINT32 totalNumSets = 0;
  55. for (UINT32 i = 0; i < numPasses; i++)
  56. {
  57. UINT32 maxSamplerSet = 0;
  58. SPtr<GpuParams> paramsPtr = paramsSet->getGpuParams(i);
  59. for (UINT32 j = 0; j < GpuParamsSet::NUM_STAGES; j++)
  60. {
  61. GpuProgramType progType = (GpuProgramType)j;
  62. SPtr<GpuParamDesc> paramDesc = paramsPtr->getParamDesc(progType);
  63. if (paramDesc == nullptr)
  64. continue;
  65. for (auto iter = paramDesc->samplers.begin(); iter != paramDesc->samplers.end(); ++iter)
  66. {
  67. UINT32 set = iter->second.set;
  68. maxSamplerSet = std::max(maxSamplerSet, set + 1);
  69. }
  70. }
  71. numSetsPerPass[i] = maxSamplerSet;
  72. totalNumSets += maxSamplerSet;
  73. }
  74. UINT32 totalNumSamplerStates = 0;
  75. UINT32* slotsPerSet = (UINT32*)bs_stack_alloc<UINT32>(totalNumSets);
  76. memset(slotsPerSet, 0, sizeof(UINT32) * totalNumSets);
  77. UINT32* slotsPerSetIter = slotsPerSet;
  78. for (UINT32 i = 0; i < numPasses; i++)
  79. {
  80. SPtr<GpuParams> paramsPtr = paramsSet->getGpuParams(i);
  81. for (UINT32 j = 0; j < GpuParamsSet::NUM_STAGES; j++)
  82. {
  83. GpuProgramType progType = (GpuProgramType)j;
  84. SPtr<GpuParamDesc> paramDesc = paramsPtr->getParamDesc(progType);
  85. if (paramDesc == nullptr)
  86. continue;
  87. for (auto iter = paramDesc->samplers.begin(); iter != paramDesc->samplers.end(); ++iter)
  88. {
  89. UINT32 set = iter->second.set;
  90. UINT32 slot = iter->second.slot;
  91. slotsPerSetIter[set] = std::max(slotsPerSetIter[set], slot + 1);
  92. }
  93. }
  94. for(UINT32 j = 0; j < numSetsPerPass[i]; j++)
  95. totalNumSamplerStates += slotsPerSetIter[j];
  96. slotsPerSetIter += numSetsPerPass[i];
  97. }
  98. UINT32 outputSize = sizeof(MaterialSamplerOverrides) +
  99. numPasses * sizeof(PassSamplerOverrides) +
  100. totalNumSets * sizeof(UINT32*) +
  101. totalNumSamplerStates * sizeof(UINT32) +
  102. (UINT32)overrides.size() * sizeof(SamplerOverride);
  103. UINT8* outputData = (UINT8*)bs_alloc(outputSize);
  104. output = (MaterialSamplerOverrides*)outputData;
  105. outputData += sizeof(MaterialSamplerOverrides);
  106. output->refCount = 0;
  107. output->numPasses = numPasses;
  108. output->passes = (PassSamplerOverrides*)outputData;
  109. output->isDirty = true;
  110. outputData += sizeof(PassSamplerOverrides) * numPasses;
  111. slotsPerSetIter = slotsPerSet;
  112. for (UINT32 i = 0; i < numPasses; i++)
  113. {
  114. SPtr<GpuParams> paramsPtr = paramsSet->getGpuParams(i);
  115. PassSamplerOverrides& passOverrides = output->passes[i];
  116. passOverrides.numSets = numSetsPerPass[i];
  117. passOverrides.stateOverrides = (UINT32**)outputData;
  118. outputData += sizeof(UINT32*) * passOverrides.numSets;
  119. for (UINT32 j = 0; j < passOverrides.numSets; j++)
  120. {
  121. passOverrides.stateOverrides[j] = (UINT32*)outputData;
  122. outputData += sizeof(UINT32) * slotsPerSetIter[j];
  123. }
  124. for (UINT32 j = 0; j < GpuParamsSet::NUM_STAGES; j++)
  125. {
  126. GpuProgramType progType = (GpuProgramType)j;
  127. SPtr<GpuParamDesc> paramDesc = paramsPtr->getParamDesc(progType);
  128. if (paramDesc == nullptr)
  129. continue;
  130. UINT32 numStates = 0;
  131. for (auto iter = paramDesc->samplers.begin(); iter != paramDesc->samplers.end(); ++iter)
  132. {
  133. UINT32 set = iter->second.set;
  134. UINT32 slot = iter->second.slot;
  135. while (slot > numStates)
  136. {
  137. passOverrides.stateOverrides[set][numStates] = (UINT32)-1;
  138. numStates++;
  139. }
  140. numStates = std::max(numStates, slot + 1);
  141. auto iterFind = overrideLookup.find(iter->first);
  142. if (iterFind != overrideLookup.end())
  143. passOverrides.stateOverrides[set][slot] = iterFind->second;
  144. else
  145. passOverrides.stateOverrides[set][slot] = (UINT32)-1;
  146. }
  147. }
  148. slotsPerSetIter += passOverrides.numSets;
  149. }
  150. output->numOverrides = (UINT32)overrides.size();
  151. output->overrides = (SamplerOverride*)outputData;
  152. for(UINT32 i = 0; i < output->numOverrides; i++)
  153. {
  154. new (&output->overrides[i].state) SPtr<SamplerState>();
  155. output->overrides[i] = overrides[i];
  156. }
  157. bs_stack_free(slotsPerSet);
  158. bs_stack_free(numSetsPerPass);
  159. }
  160. bs_frame_clear();
  161. return output;
  162. }
  163. void SamplerOverrideUtility::destroySamplerOverrides(MaterialSamplerOverrides* overrides)
  164. {
  165. if (overrides != nullptr)
  166. {
  167. for (UINT32 i = 0; i < overrides->numOverrides; i++)
  168. overrides->overrides[i].state.~SPtr<SamplerState>();
  169. bs_free(overrides);
  170. overrides = nullptr;
  171. }
  172. }
  173. bool SamplerOverrideUtility::checkNeedsOverride(const SPtr<SamplerState>& samplerState, const SPtr<RenderBeastOptions>& options)
  174. {
  175. const SamplerProperties& props = samplerState->getProperties();
  176. switch (options->filtering)
  177. {
  178. case RenderBeastFiltering::Bilinear:
  179. {
  180. if (props.getTextureFiltering(FT_MIN) != FO_LINEAR)
  181. return true;
  182. if (props.getTextureFiltering(FT_MAG) != FO_LINEAR)
  183. return true;
  184. if (props.getTextureFiltering(FT_MIP) != FO_POINT)
  185. return true;
  186. }
  187. break;
  188. case RenderBeastFiltering::Trilinear:
  189. {
  190. if (props.getTextureFiltering(FT_MIN) != FO_LINEAR)
  191. return true;
  192. if (props.getTextureFiltering(FT_MAG) != FO_LINEAR)
  193. return true;
  194. if (props.getTextureFiltering(FT_MIP) != FO_LINEAR)
  195. return true;
  196. }
  197. break;
  198. case RenderBeastFiltering::Anisotropic:
  199. {
  200. if (props.getTextureFiltering(FT_MIN) != FO_ANISOTROPIC)
  201. return true;
  202. if (props.getTextureFiltering(FT_MAG) != FO_ANISOTROPIC)
  203. return true;
  204. if (props.getTextureFiltering(FT_MIP) != FO_ANISOTROPIC)
  205. return true;
  206. if (props.getTextureAnisotropy() != options->anisotropyMax)
  207. return true;
  208. }
  209. break;
  210. }
  211. return false;
  212. }
  213. SPtr<SamplerState> SamplerOverrideUtility::generateSamplerOverride(const SPtr<SamplerState>& samplerState, const SPtr<RenderBeastOptions>& options)
  214. {
  215. const SamplerProperties& props = samplerState->getProperties();
  216. SAMPLER_STATE_DESC desc = props.getDesc();
  217. switch (options->filtering)
  218. {
  219. case RenderBeastFiltering::Bilinear:
  220. desc.minFilter = FO_LINEAR;
  221. desc.magFilter = FO_LINEAR;
  222. desc.mipFilter = FO_POINT;
  223. break;
  224. case RenderBeastFiltering::Trilinear:
  225. desc.minFilter = FO_LINEAR;
  226. desc.magFilter = FO_LINEAR;
  227. desc.mipFilter = FO_LINEAR;
  228. break;
  229. case RenderBeastFiltering::Anisotropic:
  230. desc.minFilter = FO_ANISOTROPIC;
  231. desc.magFilter = FO_ANISOTROPIC;
  232. desc.mipFilter = FO_ANISOTROPIC;
  233. break;
  234. }
  235. desc.maxAniso = options->anisotropyMax;
  236. return RenderStateManager::instance().createSamplerState(desc);
  237. }
  238. }}