BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 lat temu
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsImageBasedLighting.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsImageBasedLighting.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsLightProbes.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 lat temu
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsLightRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsLightRendering.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsObjectRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsRenderBeast.cpp 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit 8 lat temu
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 lat temu
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 lat temu
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 lat temu
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 lat temu
BsRenderCompositor.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsRenderCompositor.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 lat temu
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 lat temu
BsRendererObject.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsRendererScene.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 lat temu
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRendererView.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 lat temu
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsShadowRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 lat temu
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 lat temu
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 lat temu
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 lat temu
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu