CamelotRenderer.cpp 767 B

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  1. // CamelotRenderer.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include <string>
  5. #include "CmColor.h"
  6. #include "CmMath.h"
  7. #include "CmMatrix3.h"
  8. #include "CmMatrix4.h"
  9. #include "CmPlane.h"
  10. #include "CmPrerequisites.h"
  11. #include "CmQuaternion.h"
  12. #include "CmString.h"
  13. #include "CmVector2.h"
  14. #include "CmVector3.h"
  15. #include "CmVector4.h"
  16. #include "CmHardwareBuffer.h"
  17. #include "CmRenderSystem.h"
  18. #include "CmApplication.h"
  19. using namespace CamelotEngine;
  20. int _tmain(int argc, _TCHAR* argv[])
  21. {
  22. //const String& name = CamelotEngine::gApplication().getRenderSystem()->getName();
  23. gApplication().startUp("RenderSystemD3D9.dll", "");
  24. int a = 5;
  25. gApplication().shutDown();
  26. return 0;
  27. }