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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmSamplerState.h"
- #include "CmException.h"
- namespace CamelotEngine {
- SamplerState SamplerState::EMPTY;
- //-----------------------------------------------------------------------
- SamplerState::SamplerState()
- : mHwGamma(false)
- , mMinFilter(FO_LINEAR)
- , mMagFilter(FO_LINEAR)
- , mMipFilter(FO_POINT)
- , mMaxAniso(0)
- , mMipmapBias(0)
- , mBindingType(BT_FRAGMENT)
- {
- setTextureAddressingMode(TAM_WRAP);
- }
- //-----------------------------------------------------------------------
- SamplerState::SamplerState(const SamplerState& oth )
- {
- *this = oth;
- }
- //-----------------------------------------------------------------------
- SamplerState::~SamplerState()
- {
- }
- //-----------------------------------------------------------------------
- SamplerState & SamplerState::operator = (
- const SamplerState &oth )
- {
- return *this;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setBindingType(SamplerState::BindingType bt)
- {
- mBindingType = bt;
- }
- //-----------------------------------------------------------------------
- SamplerState::BindingType SamplerState::getBindingType(void) const
- {
- return mBindingType;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setHardwareGammaEnabled(bool g)
- {
- mHwGamma = g;
- }
- //-----------------------------------------------------------------------
- bool SamplerState::isHardwareGammaEnabled() const
- {
- return mHwGamma;
- }
- //-----------------------------------------------------------------------
- const SamplerState::UVWAddressingMode&
- SamplerState::getTextureAddressingMode(void) const
- {
- return mAddressMode;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureAddressingMode(
- SamplerState::TextureAddressingMode tam)
- {
- mAddressMode.u = tam;
- mAddressMode.v = tam;
- mAddressMode.w = tam;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureAddressingMode(
- SamplerState::TextureAddressingMode u,
- SamplerState::TextureAddressingMode v,
- SamplerState::TextureAddressingMode w)
- {
- mAddressMode.u = u;
- mAddressMode.v = v;
- mAddressMode.w = w;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureAddressingMode(
- const SamplerState::UVWAddressingMode& uvw)
- {
- mAddressMode = uvw;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureFiltering(TextureFilterOptions filterType)
- {
- switch (filterType)
- {
- case TFO_NONE:
- setTextureFiltering(FO_POINT, FO_POINT, FO_NONE);
- break;
- case TFO_BILINEAR:
- setTextureFiltering(FO_LINEAR, FO_LINEAR, FO_POINT);
- break;
- case TFO_TRILINEAR:
- setTextureFiltering(FO_LINEAR, FO_LINEAR, FO_LINEAR);
- break;
- case TFO_ANISOTROPIC:
- setTextureFiltering(FO_ANISOTROPIC, FO_ANISOTROPIC, FO_LINEAR);
- break;
- }
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureFiltering(FilterType ft, FilterOptions fo)
- {
- switch (ft)
- {
- case FT_MIN:
- mMinFilter = fo;
- break;
- case FT_MAG:
- mMagFilter = fo;
- break;
- case FT_MIP:
- mMipFilter = fo;
- break;
- }
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureFiltering(FilterOptions minFilter,
- FilterOptions magFilter, FilterOptions mipFilter)
- {
- mMinFilter = minFilter;
- mMagFilter = magFilter;
- mMipFilter = mipFilter;
- }
- //-----------------------------------------------------------------------
- FilterOptions SamplerState::getTextureFiltering(FilterType ft) const
- {
- switch (ft)
- {
- case FT_MIN:
- return mMinFilter;
- case FT_MAG:
- return mMagFilter;
- case FT_MIP:
- return mMipFilter;
- }
- // to keep compiler happy
- return mMinFilter;
- }
- //-----------------------------------------------------------------------
- void SamplerState::setTextureAnisotropy(unsigned int maxAniso)
- {
- mMaxAniso = maxAniso;
- }
- //-----------------------------------------------------------------------
- unsigned int SamplerState::getTextureAnisotropy() const
- {
- return mMaxAniso;
- }
- }
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