BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 vuotta sitten
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 vuotta sitten
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 vuotta sitten
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 vuotta sitten
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 vuotta sitten
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 vuotta sitten
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 vuotta sitten
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 vuotta sitten
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 vuotta sitten
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 vuotta sitten
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 vuotta sitten
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 vuotta sitten
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 vuotta sitten
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 vuotta sitten
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 vuotta sitten
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 vuotta sitten
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 vuotta sitten