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BsScriptAnimationClip.h 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. #include "BsAnimationClip.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for AnimationClip. */
  13. class BS_SCR_BE_EXPORT ScriptAnimationClip : public TScriptResource<ScriptAnimationClip, AnimationClip>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationClip")
  17. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  18. static MonoObject* createInstance();
  19. private:
  20. friend class ScriptResourceManager;
  21. friend class BuiltinResourceTypes;
  22. ScriptAnimationClip(MonoObject* instance, const HAnimationClip& animationClip);
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static void internal_CreateInstance(MonoObject* instance);
  27. static MonoObject* internal_GetAnimationCurves(ScriptAnimationClip* thisPtr);
  28. static void internal_SetAnimationCurves(ScriptAnimationClip* thisPtr, MonoObject* curves);
  29. static MonoArray* internal_GetAnimationEvents(ScriptAnimationClip* thisPtr);
  30. static void internal_SetAnimationEvents(ScriptAnimationClip* thisPtr, MonoArray* events);
  31. static MonoObject* internal_GetRootMotion(ScriptAnimationClip* thisPtr);
  32. static float internal_GetLength(ScriptAnimationClip* thisPtr);
  33. static UINT32 internal_GetSampleRate(ScriptAnimationClip* thisPtr);
  34. static void internal_SetSampleRate(ScriptAnimationClip* thisPtr, UINT32 sampleRate);
  35. };
  36. /** Interop class between C++ & CLR for AnimationEvent. */
  37. class BS_SCR_BE_EXPORT ScriptAnimationEvent : public ScriptObject<ScriptAnimationEvent>
  38. {
  39. public:
  40. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationEvent")
  41. /** Converts managed animation event its native counterpart. */
  42. static AnimationEvent toNative(MonoObject* object);
  43. /** Converts native animation event to its managed counterpart. */
  44. static MonoObject* toManaged(const AnimationEvent& event);
  45. private:
  46. ScriptAnimationEvent(MonoObject* instance);
  47. /************************************************************************/
  48. /* CLR HOOKS */
  49. /************************************************************************/
  50. static MonoField* sNameField;
  51. static MonoField* sTimeField;
  52. };
  53. /** @} */
  54. }