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BsBuiltinEditorResources.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsCmdRecordSO.cpp
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734f25c36c
Deferred destruction of game objects
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11 年之前 |
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BsCmdReparentSO.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsDbgTestGameObjectRef.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsDockManager.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 年之前 |
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BsDockManagerLayout.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 年之前 |
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BsEditorApplication.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsEditorCommand.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 年之前 |
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BsEditorSettings.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsEditorTestSuite.cpp
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4867d3a4a3
Added test case for scene object commit and restore
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11 年之前 |
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BsEditorUtility.cpp
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e9fc86930e
A lot more work on handles (WIP)
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11 年之前 |
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BsEditorWidget.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 年之前 |
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BsEditorWidgetContainer.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsEditorWidgetLayout.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 年之前 |
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BsEditorWidgetManager.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 年之前 |
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BsEditorWindow.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsEditorWindowBase.cpp
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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11 年之前 |
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BsEditorWindowManager.cpp
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e4d4e884c9
Handle abort signal instead of exit
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11 年之前 |
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BsGUIColor.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 年之前 |
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BsGUIColorField.cpp
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4b4f583a71
Added C# versions of many editor fields
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11 年之前 |
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BsGUIComponentFoldout.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUIDockSlider.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsGUIDropButton.cpp
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d1f33eb36a
Tested remaining inspector fields
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11 年之前 |
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BsGUIFieldBase.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUIFloatField.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUIFoldout.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUIIntField.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUIMenuBar.cpp
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 年之前 |
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BsGUIResourceTreeView.cpp
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3512c00011
Extended interface for some core-level objects for easier creation
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11 年之前 |
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BsGUISceneTreeView.cpp
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3512c00011
Extended interface for some core-level objects for easier creation
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11 年之前 |
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BsGUITabButton.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 年之前 |
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BsGUITabbedTitleBar.cpp
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291d0bb7bd
Fixed render target properties so they are updated properly
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11 年之前 |
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BsGUITextField.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUIToggleField.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 年之前 |
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BsGUITreeView.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 年之前 |
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BsGUITreeViewEditBox.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 年之前 |
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BsGUIVector2Field.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 年之前 |
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BsGUIVector3Field.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 年之前 |
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BsGUIVector4Field.cpp
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b0236b0eb1
Added support for GUI sub-styles
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11 年之前 |
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BsGUIWindowDropArea.cpp
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b1e42e1c76
GUIRenderTexture now uses a non-transparent shader
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11 年之前 |
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BsGUIWindowFrame.cpp
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b1e42e1c76
GUIRenderTexture now uses a non-transparent shader
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11 年之前 |
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BsGUIWindowFrameWidget.cpp
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 年之前 |
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BsGizmoManager.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleDrawManager.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleManager.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleSlider.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleSliderDisc.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleSliderLine.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleSliderManager.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsHandleSliderPlane.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsMainEditorWindow.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsProjectLibrary.cpp
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a4e65a67d8
Added a way to load resources from C# ProjectLibrary
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11 年之前 |
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BsProjectLibraryEntries.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 年之前 |
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BsProjectResourceMeta.cpp
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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11 年之前 |
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BsResourceImporter.cpp
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0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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11 年之前 |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 年之前 |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsSceneGrid.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsScenePicking.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsSceneViewHandler.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 年之前 |
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BsSelection.cpp
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13b511ed32
Clicking on empty space deselects the selected scene object
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11 年之前 |
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BsTestTextSprite.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 年之前 |
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BsUndoRedo.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 年之前 |
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DbgEditorWidget1.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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DbgEditorWidget2.cpp
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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11 年之前 |