BsSceneViewHandler.cpp 3.5 KB

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  1. #include "BsSceneViewHandler.h"
  2. #include "BsRendererManager.h"
  3. #include "BsRenderer.h"
  4. #include "BsGizmoManager.h"
  5. #include "BsHandleManager.h"
  6. #include "BsSceneGrid.h"
  7. #include "BsSelection.h"
  8. #include "BsScenePicking.h"
  9. #include "BsCameraHandler.h"
  10. #include "BsEditorApplication.h"
  11. #include "BsEditorWidget.h"
  12. #include "BsEditorWindowBase.h"
  13. #include "BsRenderWindow.h"
  14. #include "BsCursor.h"
  15. using namespace std::placeholders;
  16. namespace BansheeEngine
  17. {
  18. SceneViewHandler::SceneViewHandler(EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera)
  19. :mCamera(camera), mSceneGrid(nullptr), mParentWidget(parentWidget)
  20. {
  21. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneViewHandler::render, this, _1, _2));
  22. mSceneGrid = bs_new<SceneGrid>();
  23. mSceneGrid->setSettings(gEditorApplication().getEditorSettings());
  24. }
  25. SceneViewHandler::~SceneViewHandler()
  26. {
  27. bs_delete(mSceneGrid);
  28. mRenderCallback.disconnect();
  29. if (GizmoManager::isStarted()) // If not active, we don't care
  30. GizmoManager::instance().clearRenderData();
  31. }
  32. void SceneViewHandler::update(const Vector2I& position, const Vector2I& delta)
  33. {
  34. if (HandleManager::instance().isHandleActive())
  35. wrapCursorToWindow();
  36. GizmoManager::instance().update(mCamera);
  37. HandleManager::instance().update(mCamera, position, delta);
  38. mSceneGrid->update();
  39. }
  40. void SceneViewHandler::trySelectHandle(const Vector2I& position)
  41. {
  42. HandleManager::instance().trySelect(mCamera, position);
  43. }
  44. bool SceneViewHandler::isHandleActive() const
  45. {
  46. return HandleManager::instance().isHandleActive();
  47. }
  48. void SceneViewHandler::clearHandleSelection()
  49. {
  50. HandleManager::instance().clearSelection();
  51. }
  52. void SceneViewHandler::pickObject(const Vector2I& position, bool additive)
  53. {
  54. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  55. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(mCamera, position, Vector2I(1, 1));
  56. if (pickedObject)
  57. {
  58. if (additive) // Append to existing selection
  59. {
  60. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  61. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  62. [&](const HSceneObject& obj) { return obj == pickedObject; }
  63. );
  64. if (iterFind != selectedSOs.end())
  65. selectedSOs.push_back(pickedObject);
  66. Selection::instance().setSceneObjects(selectedSOs);
  67. }
  68. else
  69. {
  70. Vector<HSceneObject> selectedSOs = { pickedObject };
  71. Selection::instance().setSceneObjects(selectedSOs);
  72. }
  73. }
  74. else
  75. Selection::instance().clearSceneSelection();
  76. }
  77. void SceneViewHandler::render(const Viewport* viewport, DrawList& drawList)
  78. {
  79. if (mCamera == nullptr)
  80. return;
  81. if (mCamera->getViewport().get() != viewport)
  82. return;
  83. mSceneGrid->render(mCamera, drawList);
  84. }
  85. void SceneViewHandler::wrapCursorToWindow()
  86. {
  87. RenderWindowPtr parentWindow = mParentWidget->getParentWindow()->_getRenderWindow();
  88. Vector2I windowPos = parentWindow->screenToWindowPos(Cursor::instance().getScreenPosition());
  89. const RenderWindowProperties& rwProps = parentWindow->getProperties();
  90. if (windowPos.x < 0)
  91. windowPos.x += rwProps.getWidth();
  92. else if (windowPos.x >= (INT32)rwProps.getWidth())
  93. windowPos.x -= rwProps.getWidth();
  94. if (windowPos.y < 0)
  95. windowPos.y += rwProps.getHeight();
  96. else if (windowPos.y >= (INT32)rwProps.getHeight())
  97. windowPos.y -= rwProps.getHeight();
  98. Vector2I wrappedScreenPos = parentWindow->windowToScreenPos(windowPos);
  99. Cursor::instance().setScreenPosition(wrappedScreenPos);
  100. }
  101. }