Marko Pintera afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
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CmD3D11BlendState.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11DepthStencilBuffer.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmD3D11DepthStencilState.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11Device.h 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
CmD3D11Driver.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmD3D11DriverList.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuProgram.h 72db1730b1 Started a bit of work on DX11 RenderSystem %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuProgramManager.h ead3f972c8 Plenty of more work on HLSL programs %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgram.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgramFactory.h 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgramRTTI.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareBuffer.h 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareBufferManager.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareConstantBuffer.h 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareIndexBuffer.h 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareVertexBuffer.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
CmD3D11Mappings.h e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmD3D11MultiRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmD3D11Prerequisites.h 3e20948845 Added DX11RenderTexture %!s(int64=13) %!d(string=hai) anos
CmD3D11RasterizerState.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderStateManager.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderSystem.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderSystemFactory.h 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderWindow.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmD3D11SamplerState.h 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
CmD3D11Texture.h 3e20948845 Added DX11RenderTexture %!s(int64=13) %!d(string=hai) anos
CmD3D11TextureManager.h 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmD3D11VertexDeclaration.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
CmD3D11VideoMode.h 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CmD3D11VideoModeList.h 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos