Marko Pintera afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
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GLSL 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
GLX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
OSX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
SDL 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
atifs fed686f420 Shader unload only callable from render thread %!s(int64=13) %!d(string=hai) anos
gtk 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
win32 dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
CmGLATIFSInit.cpp 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmGLDefaultHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
CmGLDepthStencilBuffer.cpp e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmGLFrameBufferObject.cpp 9ebcf2cb30 Added GLRenderTexture %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgram.cpp fed686f420 Shader unload only callable from render thread %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmGLHardwareBufferManager.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
CmGLHardwareIndexBuffer.cpp c2cba92975 Work on DX11 textures and HardwarePixelBuffer. %!s(int64=13) %!d(string=hai) anos
CmGLHardwareOcclusionQuery.cpp a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos
CmGLHardwarePixelBuffer.cpp 9ebcf2cb30 Added GLRenderTexture %!s(int64=13) %!d(string=hai) anos
CmGLHardwareVertexBuffer.cpp c2cba92975 Work on DX11 textures and HardwarePixelBuffer. %!s(int64=13) %!d(string=hai) anos
CmGLMultiRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmGLPixelFormat.cpp e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystem.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystemFactory.cpp e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
CmGLRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmGLRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmGLSupport.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
CmGLTexture.cpp f6bd2d79a6 Removed Ogres MultiRenderTarget %!s(int64=13) %!d(string=hai) anos
CmGLTextureManager.cpp 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
CmWin32GLSupport.cpp afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmWin32Window.cpp afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos