| .. |
|
GLSL
|
0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
|
%!s(int64=13) %!d(string=hai) anos |
|
GLX
|
1e81bf9e05
|
%!s(int64=13) %!d(string=hai) anos |
|
OSX
|
1e81bf9e05
|
%!s(int64=13) %!d(string=hai) anos |
|
SDL
|
1e81bf9e05
|
%!s(int64=13) %!d(string=hai) anos |
|
atifs
|
fed686f420
Shader unload only callable from render thread
|
%!s(int64=13) %!d(string=hai) anos |
|
gtk
|
1e81bf9e05
|
%!s(int64=13) %!d(string=hai) anos |
|
win32
|
dfb8b81ded
Removed remainining referenced to RenderSystemManager
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLATIFSInit.cpp
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLContext.cpp
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLDefaultHardwareBufferManager.cpp
|
6156f0c7a1
Added DX11 HardwareBufferManager & VertexDeclaration
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLDepthStencilBuffer.cpp
|
e43692cee0
Ability to specify depth stencil buffer format
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLFrameBufferObject.cpp
|
9ebcf2cb30
Added GLRenderTexture
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLGpuProgram.cpp
|
fed686f420
Shader unload only callable from render thread
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLGpuProgramManager.cpp
|
655f82b5a4
Removing unused stuff from GpuPrograms
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLHardwareBufferManager.cpp
|
0b7ea14ec7
Removed unused methods from DX9 and GL render system
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLHardwareIndexBuffer.cpp
|
c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLHardwareOcclusionQuery.cpp
|
a884d33548
Exception ported
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLHardwarePixelBuffer.cpp
|
9ebcf2cb30
Added GLRenderTexture
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLHardwareVertexBuffer.cpp
|
c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLMultiRenderTexture.cpp
|
978cea27c4
Finished up adding MultiRenderTextures
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLPixelFormat.cpp
|
e43692cee0
Ability to specify depth stencil buffer format
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLRenderSystem.cpp
|
0b7ea14ec7
Removed unused methods from DX9 and GL render system
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLRenderSystemFactory.cpp
|
e94ca6b9d6
RenderSystem is now a module
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLRenderTexture.cpp
|
978cea27c4
Finished up adding MultiRenderTextures
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLRenderWindowManager.cpp
|
afc811967c
Modified window creation parameters so they're more intuitive
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLSupport.cpp
|
0b7ea14ec7
Removed unused methods from DX9 and GL render system
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLTexture.cpp
|
f6bd2d79a6
Removed Ogres MultiRenderTarget
|
%!s(int64=13) %!d(string=hai) anos |
|
CmGLTextureManager.cpp
|
978cea27c4
Finished up adding MultiRenderTextures
|
%!s(int64=13) %!d(string=hai) anos |
|
CmWin32GLSupport.cpp
|
afc811967c
Modified window creation parameters so they're more intuitive
|
%!s(int64=13) %!d(string=hai) anos |
|
CmWin32Window.cpp
|
afc811967c
Modified window creation parameters so they're more intuitive
|
%!s(int64=13) %!d(string=hai) anos |
|
glew.cpp
|
2abf1aa49c
Split GL and D3D9 into separate dlls
|
%!s(int64=13) %!d(string=hai) anos |