Marko Pintera afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 lat temu
CmApplication.cpp afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
CmBlendState.cpp aeed45563e Render systems now use blend states 13 lat temu
CmCamera.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmCgProgram.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CmCommandQueue.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmComponent.cpp 93e2676b37 RenderManager initial work 13 lat temu
CmDefaultHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 lat temu
CmDeferredRenderContext.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmDepthStencilBuffer.cpp e43692cee0 Ability to specify depth stencil buffer format 13 lat temu
CmDepthStencilState.cpp 2f668d6cbe Added depth stencil state 13 lat temu
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 lat temu
CmGpuProgram.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmGpuProgramParams.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 lat temu
CmHardwareConstantBuffer.cpp 323608b2b8 More DX11 buffers 13 lat temu
CmHardwareIndexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 lat temu
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwarePixelBuffer.cpp 356b07673e Removed the old way of RenderTexture handling 13 lat temu
CmHardwareVertexBuffer.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 lat temu
CmHighLevelGpuProgram.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmHighLevelGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 lat temu
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 lat temu
CmMaterial.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmMaterialRTTI.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmMesh.cpp 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles 13 lat temu
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 lat temu
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 lat temu
CmMultiRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
CmPass.cpp 2f668d6cbe Added depth stencil state 13 lat temu
CmRasterizerState.cpp 3424578403 Rasterizer state 13 lat temu
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 lat temu
CmRenderSystem.cpp e94ca6b9d6 RenderSystem is now a module 13 lat temu
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
CmRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 lat temu
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 lat temu
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 lat temu
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmSamplerState.cpp 6c2fc529be Added D3D11 render states 13 lat temu
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 lat temu
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmTexture.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
CmTextureManager.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
CmVertexIndexData.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 lat temu
CmViewport.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu