BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout %!s(int64=9) %!d(string=hai) anos
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs %!s(int64=9) %!d(string=hai) anos
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanFramebuffer.h 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar %!s(int64=9) %!d(string=hai) anos
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection %!s(int64=9) %!d(string=hai) anos
BsVulkanHardwareBuffer.h ff0accfe92 Vulkan texture direct mapping %!s(int64=9) %!d(string=hai) anos
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources %!s(int64=9) %!d(string=hai) anos
BsVulkanTexture.h 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout %!s(int64=9) %!d(string=hai) anos
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos