BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 years ago
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BsLightRendering.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsObjectRendering.h b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 years ago
BsPostProcessing.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderBeast.h b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 years ago
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRendererCamera.h b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 years ago
BsRendererObject.h b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 years ago
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago